Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[i]This[/i] is my problem with alignment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 1908888" data-attributes="member: 7240"><p>Now that we have all essentially agreed that D&D categories, be they skills, attributes or whatever are essentially aggregate categories of more specific information, the real question then becomes: does this particular category about which I am speaking work?</p><p></p><p>Now, you'll recall back in the gold ol' days of those boxed sets of the early 80s, alignment had only one axis. It used to be that there were only three alignments instead of nine. For whatever reason, we moved to a two-axis system because the previous system of categorizing didn't serve us.</p><p></p><p>Dr. Nuncheon, I'm not arguing that alignment be abolished; I'm simply stating that the current system of categorization does not serve us either so we should decide whether the law-chaos axis represents conduct or political ideology. I don't even care which one. The problem is that when it purports to represent both, it effectively represents neither. </p><p></p><p>This is not a problem when it comes to Dexterity as an attribute. Dexterity does not sometimes mean its own opposite. This is because it is a functional aggregate measure whereas the law-chaos axis of alignment is a dysfunctional aggregate measure. Note: I'm not attacking the good-evil axis; I don't especially like but it is actually descriptive and functional.</p><p></p><p>And, as a previous poster very eloquently pointed out, the way that it describes political ideologies again serves to drum meaning out of the category. If believing in having a guaranteed bill of individual rights is lawful and opposed by chaotics and believing in having individual rights is chaotic and opposed by the lawful, our categories are not serving us. </p><p></p><p>By all means, let's have law and chaos but let's actually have them mean something instead of the current system where they mean so many contradictory things that they cease to be a useful tool for anything other than calculating damage from lawful and chaotic weapons and spells.</p><p></p><p>Finally, I want to reiterate the complaint I made when I posted this: if alignment is behaviour and being chaotic evil prevents you from acting rationally in your own interest, in pursuit of your own goals, why doesn't this balance-obsessed game find a way to compensate you for that?</p></blockquote><p></p>
[QUOTE="fusangite, post: 1908888, member: 7240"] Now that we have all essentially agreed that D&D categories, be they skills, attributes or whatever are essentially aggregate categories of more specific information, the real question then becomes: does this particular category about which I am speaking work? Now, you'll recall back in the gold ol' days of those boxed sets of the early 80s, alignment had only one axis. It used to be that there were only three alignments instead of nine. For whatever reason, we moved to a two-axis system because the previous system of categorizing didn't serve us. Dr. Nuncheon, I'm not arguing that alignment be abolished; I'm simply stating that the current system of categorization does not serve us either so we should decide whether the law-chaos axis represents conduct or political ideology. I don't even care which one. The problem is that when it purports to represent both, it effectively represents neither. This is not a problem when it comes to Dexterity as an attribute. Dexterity does not sometimes mean its own opposite. This is because it is a functional aggregate measure whereas the law-chaos axis of alignment is a dysfunctional aggregate measure. Note: I'm not attacking the good-evil axis; I don't especially like but it is actually descriptive and functional. And, as a previous poster very eloquently pointed out, the way that it describes political ideologies again serves to drum meaning out of the category. If believing in having a guaranteed bill of individual rights is lawful and opposed by chaotics and believing in having individual rights is chaotic and opposed by the lawful, our categories are not serving us. By all means, let's have law and chaos but let's actually have them mean something instead of the current system where they mean so many contradictory things that they cease to be a useful tool for anything other than calculating damage from lawful and chaotic weapons and spells. Finally, I want to reiterate the complaint I made when I posted this: if alignment is behaviour and being chaotic evil prevents you from acting rationally in your own interest, in pursuit of your own goals, why doesn't this balance-obsessed game find a way to compensate you for that? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[i]This[/i] is my problem with alignment
Top