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[i]This[/i] is my problem with alignment
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<blockquote data-quote="swrushing" data-source="post: 1911054" data-attributes="member: 14140"><p>1 alignment never prevents a choice of an action.</p><p></p><p>2. alignment is derived from the chosen actions, over time.</p><p></p><p>So, there will never be a case where a character is unable to choose a path because of his alignment directly. So there is no compensation required.</p><p></p><p>A character may never choose to use a certain type of action, or may choose it only very rarely and in extremis, and that will be a character trait that goes along the choosing of an alignment.</p><p></p><p>Example : Being "a painter" does not prevent one from making pottery. But, if one decides to make a lot of pottery and uses time once spent painting on pottery and then starts making money at pottery eyc... at some point one might no longer be considered a painter but be considered a potter. </p><p></p><p>Example: A character who chooses rash attacks and incoordinated assaults and is very impulsive would likely be considered chaotic because of that all other things being equal... he does not however choose to do those actions because he is chaotic.</p><p></p><p>So, if again your problem stems from clinging to the belief that "characters do X because of their alignment" as opposed to "characters are this alignment because of their actions" you have a cart before the horse issue that you need to work thru before we can probably make any headway.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1911054, member: 14140"] 1 alignment never prevents a choice of an action. 2. alignment is derived from the chosen actions, over time. So, there will never be a case where a character is unable to choose a path because of his alignment directly. So there is no compensation required. A character may never choose to use a certain type of action, or may choose it only very rarely and in extremis, and that will be a character trait that goes along the choosing of an alignment. Example : Being "a painter" does not prevent one from making pottery. But, if one decides to make a lot of pottery and uses time once spent painting on pottery and then starts making money at pottery eyc... at some point one might no longer be considered a painter but be considered a potter. Example: A character who chooses rash attacks and incoordinated assaults and is very impulsive would likely be considered chaotic because of that all other things being equal... he does not however choose to do those actions because he is chaotic. So, if again your problem stems from clinging to the belief that "characters do X because of their alignment" as opposed to "characters are this alignment because of their actions" you have a cart before the horse issue that you need to work thru before we can probably make any headway. [/QUOTE]
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[i]This[/i] is my problem with alignment
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