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[i]This[/i] is my problem with alignment
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<blockquote data-quote="swrushing" data-source="post: 1911912" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>Consult PHB for guidelines. Actual mileage will vary from campaign to campaign and setting to setting and this is by design. </p><p></p><p>EXAMPLE: the question of "is it Ok for a lawful good character to summarily kill a helpless goblin prisoner?" would likely have one answer in a campaign set in an area controlled by "good" with nearby cities run by "just and good folk" and a wholly different answer in a world setting overrun by evil where there were no such cities commonly available.</p><p></p><p></p><p>absolutely, and more to the point, in practice, within the context of a campaign, i have typically found it easy to identify one when it comes up. Listing every possible member of "the chaotic actions" with no campaign context is not a helpful thing, a doable thing, or worthwhile. </p><p></p><p>And again, i would put the focus more on the word choices, than actions... and emphasize that there are two components... MEANS and ENDS. A given ACTION or CHOICE such as "shoot the goblin" cannot be assigned an alignment withcout context (which helps give us means) and without knowing the ends it is being done for.</p><p></p><p>That really depends on whether the GM in his game is consistent in how he approaches the GUIDELINES provided in the book, given the context of his campaign, its setting, its themes, and his characters.</p><p></p><p>The guidelines in the book are consistent. However, being guidelines, a Gm can certain choose (inadvertantly or ...errr... advertantly??) to apply them in an inconsistent manner.</p><p></p><p></p><p></p><p>Consult with your GM on this, for the specifics in context with his campaign and the setting he is using.</p><p></p><p>see above.</p><p></p><p></p><p>L/O have never "appeared" to have insurmountable difficulties to me or in any game i have run in. So far, in this thread, i haven't seen any either.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1911912, member: 14140"] [/QUOTE] Consult PHB for guidelines. Actual mileage will vary from campaign to campaign and setting to setting and this is by design. EXAMPLE: the question of "is it Ok for a lawful good character to summarily kill a helpless goblin prisoner?" would likely have one answer in a campaign set in an area controlled by "good" with nearby cities run by "just and good folk" and a wholly different answer in a world setting overrun by evil where there were no such cities commonly available. absolutely, and more to the point, in practice, within the context of a campaign, i have typically found it easy to identify one when it comes up. Listing every possible member of "the chaotic actions" with no campaign context is not a helpful thing, a doable thing, or worthwhile. And again, i would put the focus more on the word choices, than actions... and emphasize that there are two components... MEANS and ENDS. A given ACTION or CHOICE such as "shoot the goblin" cannot be assigned an alignment withcout context (which helps give us means) and without knowing the ends it is being done for. That really depends on whether the GM in his game is consistent in how he approaches the GUIDELINES provided in the book, given the context of his campaign, its setting, its themes, and his characters. The guidelines in the book are consistent. However, being guidelines, a Gm can certain choose (inadvertantly or ...errr... advertantly??) to apply them in an inconsistent manner. Consult with your GM on this, for the specifics in context with his campaign and the setting he is using. see above. L/O have never "appeared" to have insurmountable difficulties to me or in any game i have run in. So far, in this thread, i haven't seen any either. [/QUOTE]
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[i]This[/i] is my problem with alignment
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