Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[i]This[/i] is my problem with alignment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="swrushing" data-source="post: 1917085" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>So if we still call the ex-paladin a paladin, will everything be fine? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Actually, i get it. The difference in the severity of the choices result make the difference. i even admitted from the get-go the difference in harshness.</p><p></p><p>Absolutely, one is much harsher than the other. the "alignment requirement for the class" as i have already suggested, might not be appropriate for all campaigns. fortunately, the Gm can tweak classes,. </p><p></p><p>An argument i did not make. The question i asked was, given your definition of proscribtive, was it proscriptive, and was specifically not "was it equivalent." if you know of someone who is arguing they are equivalent, lets see it.</p><p></p><p>which, under your definition, is a whole lot different than "force" or 'disallow", right? </p><p></p><p>Honestly, with the definition you are using, i think you could go a long way by dropping "proscribe" from the death grip you have on it.</p><p></p><p>If you were to say, for instance, that "class alignment restrictions encourage choices in character consistent with the character's alignment and discourage choices inconsistent with the characters alignment by the threat of repercussions in character abilities", then i doubt ANYONE would argue with the point.</p><p></p><p>However, while that point may be agreed with, is there any sort of PROBLEM inherent in that being true? is there somehow something wrong with the whole encourage/discourage thing resulting in a paladin being more likely to act in a good manner but still being in extremis to "make the sacrifice" if thats the story the player wants to go with?</p><p></p><p>Note also that, if one doesn't cvhange the class restriction, and one relists the alignment traits, one still has "proscriptive" conditions, right?</p><p></p><p>On the other hand, if one changes the class restrictions...</p><p></p><p></p><p>if all decisions are based on 'efficiency" and if "proscriptive" does not mean disallowed or forbidden" but rather 'discouraged"...sure. Those are two big "ifs".</p><p></p><p>However, while it may be bad news for these guys to conduct a long term series of choices that would lead to an incompatible alignment, they can certainly at various times perform acts that are not in accordance to their alingment. Paladins one evil act of course being the more severe exception. A druid can do lawful good things, he just cannot BE lawful good.</p><p></p><p></p><p>But i can argue its illogical for him to consistently, over a long time, <strong>choose</strong> to keep attacking non-fave-enemy targets instead of choosing to attack fave-enemy targets. Remember, for comparison, when we compare fave enemy to alignment change we are not talking one single excpetion, but a long series of choices.</p><p></p><p>and, similarly, there will likely be cases when its rational for the paladin to do chaotic acts or for the druid to do non-neutral acts. And they can.</p><p></p><p>yeah, its like the difference between the paladins class restrcition for one evil act as opposed to the differences between the alignment restriction several classes have. </p><p></p><p></p><p>cool. glad that would be Ok with you. After all, your permission is so important to me.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1917085, member: 14140"] [/QUOTE] So if we still call the ex-paladin a paladin, will everything be fine? :-) Actually, i get it. The difference in the severity of the choices result make the difference. i even admitted from the get-go the difference in harshness. Absolutely, one is much harsher than the other. the "alignment requirement for the class" as i have already suggested, might not be appropriate for all campaigns. fortunately, the Gm can tweak classes,. An argument i did not make. The question i asked was, given your definition of proscribtive, was it proscriptive, and was specifically not "was it equivalent." if you know of someone who is arguing they are equivalent, lets see it. which, under your definition, is a whole lot different than "force" or 'disallow", right? Honestly, with the definition you are using, i think you could go a long way by dropping "proscribe" from the death grip you have on it. If you were to say, for instance, that "class alignment restrictions encourage choices in character consistent with the character's alignment and discourage choices inconsistent with the characters alignment by the threat of repercussions in character abilities", then i doubt ANYONE would argue with the point. However, while that point may be agreed with, is there any sort of PROBLEM inherent in that being true? is there somehow something wrong with the whole encourage/discourage thing resulting in a paladin being more likely to act in a good manner but still being in extremis to "make the sacrifice" if thats the story the player wants to go with? Note also that, if one doesn't cvhange the class restriction, and one relists the alignment traits, one still has "proscriptive" conditions, right? On the other hand, if one changes the class restrictions... if all decisions are based on 'efficiency" and if "proscriptive" does not mean disallowed or forbidden" but rather 'discouraged"...sure. Those are two big "ifs". However, while it may be bad news for these guys to conduct a long term series of choices that would lead to an incompatible alignment, they can certainly at various times perform acts that are not in accordance to their alingment. Paladins one evil act of course being the more severe exception. A druid can do lawful good things, he just cannot BE lawful good. But i can argue its illogical for him to consistently, over a long time, [b]choose[/b] to keep attacking non-fave-enemy targets instead of choosing to attack fave-enemy targets. Remember, for comparison, when we compare fave enemy to alignment change we are not talking one single excpetion, but a long series of choices. and, similarly, there will likely be cases when its rational for the paladin to do chaotic acts or for the druid to do non-neutral acts. And they can. yeah, its like the difference between the paladins class restrcition for one evil act as opposed to the differences between the alignment restriction several classes have. cool. glad that would be Ok with you. After all, your permission is so important to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[i]This[/i] is my problem with alignment
Top