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[i]This[/i] is my problem with alignment
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<blockquote data-quote="swrushing" data-source="post: 1918975" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>the qualifying statement was made once, and specifically stated to apply to the following list. thus they did not need to repeat it every time.</p><p></p><p></p><p>No. it has no predictive function for "specific singular events. </p><p>Yes, it has predictive functions for broader trands over time.</p><p></p><p>You can predict that mobs of ogres will tend to fight among themselves, especially when not threatened by outsiders, but you cannot predict that they will do so specifically tomorrow, or the day after, or next tuesday. </p><p></p><p>worth reminding: <strong>guidelines, not scripts.</strong></p><p></p><p>However, to be precise, these are not "alignment" traits, alignment is not predictive, but rather "the characters' traits". "ogres typically behave such and such" is what makes them predictable in some sense, not "alignment x is such-n-such... makes them predictable" </p><p></p><p>Repeating, in a general sense, so-n-so is predictable because so-n-so tends to do ABC, and that leads so-n-so to be of a given alignment... TRUE.</p><p></p><p>Repeating, in a general sense, so-n-so is predictable because so-n-so is alignment X and that leads so-n-so to tend to do ABC. FALSE.</p><p></p><p></p><p></p><p>here you may be simply confused.</p><p></p><p>the always descriptor is ONLY an indication of how many of a given race are of the alignment. It is not a limit on action..</p><p></p><p><strong>MM pg 12 under "always even goes do far as to explain "it is possible for individuals to change alignment, butsuch individuals are unique or one in a million exceptions."</strong></p><p></p><p>so they even leave alignment change as possible for these always guys.</p><p></p><p>Now, i don't know squat about planescape campaigns and frankly have never had an outsider PC with alignment descriptor, so if this is how far we need to drive things in search of an actual problem, it really doesn't seem like a big problem to me.</p><p></p><p>However, if i were to allow a outsider PC and the player wanted to switch alignment, i would have little issue IN A VERY GENERAL SENSE (ie assuming it made sense character wise and story wise and wasn't just some cheesy end around) to let him be or become one of those one in a million exceptions.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1918975, member: 14140"] [/QUOTE] the qualifying statement was made once, and specifically stated to apply to the following list. thus they did not need to repeat it every time. No. it has no predictive function for "specific singular events. Yes, it has predictive functions for broader trands over time. You can predict that mobs of ogres will tend to fight among themselves, especially when not threatened by outsiders, but you cannot predict that they will do so specifically tomorrow, or the day after, or next tuesday. worth reminding: [b]guidelines, not scripts.[/b] However, to be precise, these are not "alignment" traits, alignment is not predictive, but rather "the characters' traits". "ogres typically behave such and such" is what makes them predictable in some sense, not "alignment x is such-n-such... makes them predictable" Repeating, in a general sense, so-n-so is predictable because so-n-so tends to do ABC, and that leads so-n-so to be of a given alignment... TRUE. Repeating, in a general sense, so-n-so is predictable because so-n-so is alignment X and that leads so-n-so to tend to do ABC. FALSE. here you may be simply confused. the always descriptor is ONLY an indication of how many of a given race are of the alignment. It is not a limit on action.. [b]MM pg 12 under "always even goes do far as to explain "it is possible for individuals to change alignment, butsuch individuals are unique or one in a million exceptions."[/b] so they even leave alignment change as possible for these always guys. Now, i don't know squat about planescape campaigns and frankly have never had an outsider PC with alignment descriptor, so if this is how far we need to drive things in search of an actual problem, it really doesn't seem like a big problem to me. However, if i were to allow a outsider PC and the player wanted to switch alignment, i would have little issue IN A VERY GENERAL SENSE (ie assuming it made sense character wise and story wise and wasn't just some cheesy end around) to let him be or become one of those one in a million exceptions. [/QUOTE]
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[i]This[/i] is my problem with alignment
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