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I thought I was a good DM...
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<blockquote data-quote="Li Shenron" data-source="post: 1270043" data-attributes="member: 1465"><p>I don't see anything wrong in what you did. You have played with the group only two session, so don't worry and see that the things will go better given time. There will be many other occasions for them to notice how much they can change the plot with their actions.</p><p></p><p>Perhaps try to let them know that there was indeed a couple of right things to do to avoid being captured, but they just missed them; don't tell them which, of course, they should find them out by themselves.</p><p></p><p>It can help greatly to have PCs roll for Diplomacy/Intimidate/Bluff checks here and there, instead of resolving everything through roleplay. You can still roleplay all, but add cha-based rolls to check HOW the PCs were able to be convincing (the players decide WHAT the PCs say, but it's the PC's voice who sound convincing or trembling): this way your players know that it doesn't depend all on the DM's will, since the dice also play a part. You can still rule that the dice result must be hidden if that's not true <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1270043, member: 1465"] I don't see anything wrong in what you did. You have played with the group only two session, so don't worry and see that the things will go better given time. There will be many other occasions for them to notice how much they can change the plot with their actions. Perhaps try to let them know that there was indeed a couple of right things to do to avoid being captured, but they just missed them; don't tell them which, of course, they should find them out by themselves. It can help greatly to have PCs roll for Diplomacy/Intimidate/Bluff checks here and there, instead of resolving everything through roleplay. You can still roleplay all, but add cha-based rolls to check HOW the PCs were able to be convincing (the players decide WHAT the PCs say, but it's the PC's voice who sound convincing or trembling): this way your players know that it doesn't depend all on the DM's will, since the dice also play a part. You can still rule that the dice result must be hidden if that's not true ;) [/QUOTE]
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