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I thought I was a good DM...
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<blockquote data-quote="BSF" data-source="post: 1270620" data-attributes="member: 13098"><p>It sounds like you have a lot more in gaming style differences than you do in good DM/bad DM problems. Your player's aren't used to having to respond to the environment around them in the manner that you are presenting. </p><p></p><p>They are seeing a body outside the church and suspicious law enforcement as your plot device to frame them. Not as a logical consequence of circumstances. </p><p></p><p>You are trying to portray NPC's with individual personalities while they may be accustomed to talking heads that tell them what they need to know. </p><p></p><p>They may also be making the assumption that all NPC's should see the world from their perspective. The PC's are always right, aren't they? If that is an assumption they have always made, you have given them a bit of a shock. "The Guard wouldn't act like that." Maybe they think a follower of St. Cuthbert should act in a very specific way. Actually, these type of assumptions were one of my biggest motivators to create my own gods for my game and to ditch Dwarves and Elves as races. I got rid of the things that had the worst stereotypes. Then, my players started trying to learn about the game world. </p><p></p><p>I also agree that perhaps they are only seeing one choice out there and are assuming that you are railroading them down one path. This is not necessairly true, but it may be a perception. </p><p></p><p>I think communication is the key here. You need to reset some expectations on your DM style. Without going into specifics of each NPC, explain to them that each NPC has their own perspective and personality that you are trying to portray. To maneuver through the politics, the PC's would do well to learn more of each personality and treat the NPC's like people instead of window dressing or plot hooks.</p></blockquote><p></p>
[QUOTE="BSF, post: 1270620, member: 13098"] It sounds like you have a lot more in gaming style differences than you do in good DM/bad DM problems. Your player's aren't used to having to respond to the environment around them in the manner that you are presenting. They are seeing a body outside the church and suspicious law enforcement as your plot device to frame them. Not as a logical consequence of circumstances. You are trying to portray NPC's with individual personalities while they may be accustomed to talking heads that tell them what they need to know. They may also be making the assumption that all NPC's should see the world from their perspective. The PC's are always right, aren't they? If that is an assumption they have always made, you have given them a bit of a shock. "The Guard wouldn't act like that." Maybe they think a follower of St. Cuthbert should act in a very specific way. Actually, these type of assumptions were one of my biggest motivators to create my own gods for my game and to ditch Dwarves and Elves as races. I got rid of the things that had the worst stereotypes. Then, my players started trying to learn about the game world. I also agree that perhaps they are only seeing one choice out there and are assuming that you are railroading them down one path. This is not necessairly true, but it may be a perception. I think communication is the key here. You need to reset some expectations on your DM style. Without going into specifics of each NPC, explain to them that each NPC has their own perspective and personality that you are trying to portray. To maneuver through the politics, the PC's would do well to learn more of each personality and treat the NPC's like people instead of window dressing or plot hooks. [/QUOTE]
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