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I thought I was a good DM...
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<blockquote data-quote="nopantsyet" data-source="post: 1271618" data-attributes="member: 3109"><p>Sounds like you're doing fine. Ask your players why the guards or the thieves guild wouldn't do that...Are they members of either? Do they know the codes and oaths involved in each? Do they know what commands they've been issued from their superiors, and under what command those superiors are acting? </p><p></p><p>Any time players start assuming they know how your world works, they're playing a different game. This isn't chess. "But the <em>cleric</em> can only attack <strong><em>diagonally!</em>"</strong></p><p></p><p>Seriously, you should talk to the players. Let them know that the way you run the game, there are consequences for actions, and that each of your NPCs was complying with his obligations. A town guard and a cleric of a god of justice are going to enforce the law where authorized, and act on suspicions where they deem appropriate. </p><p></p><p>In that situation, I would follow up by having the players roleplay their experience within the justic system. Give them a trial, making sure you've got a clear idea of what the law is and how it is enforced. If it's a LG system, try to apply both mercy and justice. Give them an opportunity to prove their innocence, but put a mark of justice on them in the meantime. Then set them loose to find the murderer. Maybe assign the cleric to accompany them. Once their innocence is proven, the cleric should be cordial and congratulatory with them, but unapologetic for his actions. The guard might be more apt to apologize for the mistake. Don't do them any favors; acquitted suspects don't get any compensation or special treatment.</p><p></p><p>In short, don't let them bully you. Run the game you've conceived, and just ask them to be open-minded and try to play a deeper game than they have in the past.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="nopantsyet, post: 1271618, member: 3109"] Sounds like you're doing fine. Ask your players why the guards or the thieves guild wouldn't do that...Are they members of either? Do they know the codes and oaths involved in each? Do they know what commands they've been issued from their superiors, and under what command those superiors are acting? Any time players start assuming they know how your world works, they're playing a different game. This isn't chess. "But the [i]cleric[/i] can only attack [b][i]diagonally![/i]"[/b] Seriously, you should talk to the players. Let them know that the way you run the game, there are consequences for actions, and that each of your NPCs was complying with his obligations. A town guard and a cleric of a god of justice are going to enforce the law where authorized, and act on suspicions where they deem appropriate. In that situation, I would follow up by having the players roleplay their experience within the justic system. Give them a trial, making sure you've got a clear idea of what the law is and how it is enforced. If it's a LG system, try to apply both mercy and justice. Give them an opportunity to prove their innocence, but put a mark of justice on them in the meantime. Then set them loose to find the murderer. Maybe assign the cleric to accompany them. Once their innocence is proven, the cleric should be cordial and congratulatory with them, but unapologetic for his actions. The guard might be more apt to apologize for the mistake. Don't do them any favors; acquitted suspects don't get any compensation or special treatment. In short, don't let them bully you. Run the game you've conceived, and just ask them to be open-minded and try to play a deeper game than they have in the past. Good luck. [/QUOTE]
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