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I Told Ya So 2014!! (or not)
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<blockquote data-quote="Giant2005" data-source="post: 6871218" data-attributes="member: 6813615"><p>I sure don't think so (although my objections is solely with your use of the word "always" - a build that has been carefully optimized to make the best use of those feats certainly benefits from them, or if you were somehow gaining them without any form of opportunity cost you would obviously be better off for having them, but that is about as far as it goes.</p><p>However due to the opportunity cost, you are probably worse off for taking the feat than you would be without it.</p><p>The average game is probably 20% combat (I think that figure it probably a bit generous and that number would likely be a lot lower), and of those combats the feat is useful for probably 50% of them if the character hasn't been heavily optimized and designed around the feat (again, 50% is probably a bit generous but I prefer to err on the side of caution).</p><p>The net result is that you have spent a very scarce resource (an ASI/Feat) on something that will only benefit you for about 10% of the game. Considering the plethora of feats (or ASI options) that you could otherwise have that offer their benefits far more consistently, it is hard to consider the feat to "always" be a good idea, and in most situations, it probably isn't a good idea at all.</p></blockquote><p></p>
[QUOTE="Giant2005, post: 6871218, member: 6813615"] I sure don't think so (although my objections is solely with your use of the word "always" - a build that has been carefully optimized to make the best use of those feats certainly benefits from them, or if you were somehow gaining them without any form of opportunity cost you would obviously be better off for having them, but that is about as far as it goes. However due to the opportunity cost, you are probably worse off for taking the feat than you would be without it. The average game is probably 20% combat (I think that figure it probably a bit generous and that number would likely be a lot lower), and of those combats the feat is useful for probably 50% of them if the character hasn't been heavily optimized and designed around the feat (again, 50% is probably a bit generous but I prefer to err on the side of caution). The net result is that you have spent a very scarce resource (an ASI/Feat) on something that will only benefit you for about 10% of the game. Considering the plethora of feats (or ASI options) that you could otherwise have that offer their benefits far more consistently, it is hard to consider the feat to "always" be a good idea, and in most situations, it probably isn't a good idea at all. [/QUOTE]
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