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I Told Ya So 2014!! (or not)
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<blockquote data-quote="Zardnaar" data-source="post: 6872238" data-attributes="member: 6716779"><p>IDK if a Bard is better at being a spellcaster than a Wizard but I think you could make a good argument a bard is a better class than a wizard. All I know is that wizards are rare in my group and I currently have a level 6 wizard (diviner) and it seems a bit underwhelming compared to Bards/Sorcerers/Clerics.</p><p></p><p> IN the lore bards case I thinkit is because you can build a better baster than say an Invoker. One can pull this off by stealing spells like hex, eldritch blast, destructive wave off other spell lists. One can also claim a spell casters true power is not in damage but in save or suck spells and bards can steal them as well and have decent ones on their class list already with several nice buff spells as well that wizards lack. A wizard can throw a burning hands spell for middling damage vs a game changer like Faerie Fire. Who cares if you lack versatility when you can take Ranger and Paladin spells 7 levels or so before they can cast them. Blaster bard picks up a cantrip (Eldritch Balst) via a feat, steals hex and fireball and destructive wave invoker cries in corner. </p><p></p><p> The lack of spells a Bard knows is kind of negated by a few spells I would consider light blue or gold in 5E. Pick the right spells or cast them to a better effect (Sorcerers) can often make wizards fell a bit meh. Twinned Greater Invisibility/Haste. Inspiration dice at 5th level also refresh on a short rest so Bards do not have to pace themselves as much as wizards, they have more hit points, and they can steal spells as well so a bard can make a decent healer or whatever in addition to normal bard stuff that wizards can't do. </p><p></p><p>Bards also enable the -5/+10 feats via inspiration dice and spells like faerie fire/Blindness/greater invisability/foresight enabling advantage easily. Which stacks with inspiration dice. It might not be Bards are OP but wizards are underpowered now compared to Clerics and arguably lore bards. There are also a handful of level 1 spells in the game that scale well into the higher levels and 2 of them are bard spells. Off the top of my head those spells are Bless, Dissonant Whispers, Faerie Fire, Shield and bless is worth stealing at level 6 for some Bard builds. Hell bless is so good it seems to make a lot of cleric level 1-3 spells obsolete and if you have a 6 person party it puts a few 4th level spells to shame as well.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6872238, member: 6716779"] IDK if a Bard is better at being a spellcaster than a Wizard but I think you could make a good argument a bard is a better class than a wizard. All I know is that wizards are rare in my group and I currently have a level 6 wizard (diviner) and it seems a bit underwhelming compared to Bards/Sorcerers/Clerics. IN the lore bards case I thinkit is because you can build a better baster than say an Invoker. One can pull this off by stealing spells like hex, eldritch blast, destructive wave off other spell lists. One can also claim a spell casters true power is not in damage but in save or suck spells and bards can steal them as well and have decent ones on their class list already with several nice buff spells as well that wizards lack. A wizard can throw a burning hands spell for middling damage vs a game changer like Faerie Fire. Who cares if you lack versatility when you can take Ranger and Paladin spells 7 levels or so before they can cast them. Blaster bard picks up a cantrip (Eldritch Balst) via a feat, steals hex and fireball and destructive wave invoker cries in corner. The lack of spells a Bard knows is kind of negated by a few spells I would consider light blue or gold in 5E. Pick the right spells or cast them to a better effect (Sorcerers) can often make wizards fell a bit meh. Twinned Greater Invisibility/Haste. Inspiration dice at 5th level also refresh on a short rest so Bards do not have to pace themselves as much as wizards, they have more hit points, and they can steal spells as well so a bard can make a decent healer or whatever in addition to normal bard stuff that wizards can't do. Bards also enable the -5/+10 feats via inspiration dice and spells like faerie fire/Blindness/greater invisability/foresight enabling advantage easily. Which stacks with inspiration dice. It might not be Bards are OP but wizards are underpowered now compared to Clerics and arguably lore bards. There are also a handful of level 1 spells in the game that scale well into the higher levels and 2 of them are bard spells. Off the top of my head those spells are Bless, Dissonant Whispers, Faerie Fire, Shield and bless is worth stealing at level 6 for some Bard builds. Hell bless is so good it seems to make a lot of cleric level 1-3 spells obsolete and if you have a 6 person party it puts a few 4th level spells to shame as well. [/QUOTE]
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