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I TPL'd (Total Party Lycanthroped) my players and they don't know yet! Best time to reveal and fun alternate rules sought.
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<blockquote data-quote="OB1" data-source="post: 6820566" data-attributes="member: 6796241"><p>I guess the reason I like the idea of a Prestige class here is that it was unplanned. Sure I put the were-creatures in the game, but I certainly wasn't expecting every PC to fall under the curse. My group loves it when unexpected events cause an non-DM planned change in the course of the game, so I think they may appreciate the option.</p><p></p><p>Here's what I'm thinking.</p><p></p><p>Go with option 2 in that they first discover the curse while on the ship. They don't kill the crew, but either force the crew to abandon ship or find themselves thrown overboard and adrift. Either way, they next find themselves on a mysterious island with a strange old hermit who offers them help for a price. He will be able to either cure them of the curse or teach them how to embrace it and keep their alignment. Has a quest for them. Either way, we follow the rules in the MM until the players make the decision to embrace the curse or not over the course of several adventures. The quest even intersects with their primary goal, only now with the danger of them being potentially dangerous. I haven't established rules for full moons in my campaign, so I'm going to say they are sporadic, happening completely randomly (rolling a 1 or 2 on a d10?). Players will not have control of their characters when they transform during the transition phase.</p><p></p><p>Should they succeed at the quest they will be given the option by the strange old hermit to have remove curse cast or to join the Order of the Moon. Of course, they also can try to find another NPC to cast Remove Curse on them if they do some research and discover that is a cure.</p><p></p><p>I'm thinking to base Order of the Moon very strongly off of a Druid progression, with the Wild Shape functions replaced by changing into their animal or hybrid forms, with various benefits. Will probably sub the spell progression for druids with some sort of mechanical benefits kicking in, such as the damage resistance's/immunities. As well as a lessening danger when the full moon comes around, to the point where at the 5th level of the Prestige Class, they gain additional benefits instead of penalties when the moon is full.</p><p></p><p>Going to think on what exactly those 5 levels will look like. My guess is that 1 of the PCs might try and go in this direction, but perhaps all.</p></blockquote><p></p>
[QUOTE="OB1, post: 6820566, member: 6796241"] I guess the reason I like the idea of a Prestige class here is that it was unplanned. Sure I put the were-creatures in the game, but I certainly wasn't expecting every PC to fall under the curse. My group loves it when unexpected events cause an non-DM planned change in the course of the game, so I think they may appreciate the option. Here's what I'm thinking. Go with option 2 in that they first discover the curse while on the ship. They don't kill the crew, but either force the crew to abandon ship or find themselves thrown overboard and adrift. Either way, they next find themselves on a mysterious island with a strange old hermit who offers them help for a price. He will be able to either cure them of the curse or teach them how to embrace it and keep their alignment. Has a quest for them. Either way, we follow the rules in the MM until the players make the decision to embrace the curse or not over the course of several adventures. The quest even intersects with their primary goal, only now with the danger of them being potentially dangerous. I haven't established rules for full moons in my campaign, so I'm going to say they are sporadic, happening completely randomly (rolling a 1 or 2 on a d10?). Players will not have control of their characters when they transform during the transition phase. Should they succeed at the quest they will be given the option by the strange old hermit to have remove curse cast or to join the Order of the Moon. Of course, they also can try to find another NPC to cast Remove Curse on them if they do some research and discover that is a cure. I'm thinking to base Order of the Moon very strongly off of a Druid progression, with the Wild Shape functions replaced by changing into their animal or hybrid forms, with various benefits. Will probably sub the spell progression for druids with some sort of mechanical benefits kicking in, such as the damage resistance's/immunities. As well as a lessening danger when the full moon comes around, to the point where at the 5th level of the Prestige Class, they gain additional benefits instead of penalties when the moon is full. Going to think on what exactly those 5 levels will look like. My guess is that 1 of the PCs might try and go in this direction, but perhaps all. [/QUOTE]
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I TPL'd (Total Party Lycanthroped) my players and they don't know yet! Best time to reveal and fun alternate rules sought.
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