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I TPL'd (Total Party Lycanthroped) my players and they don't know yet! Best time to reveal and fun alternate rules sought.
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<blockquote data-quote="Sunseeker" data-source="post: 6820840"><p>I would suggest: determine in game what the moon cycle is when they get infected. IMO: there is fun in not knowing for a good deal of game time. Was it a full moon when they got infected, or were the BBEG's henchmen forcibly transformed all the time? Do they transform every night? Only during a full-moon?</p><p></p><p>Personally, were-creatures that embrace their nature without some kind of ritual or guidance do so because they are driven mad, ie: become NPCs. </p><p></p><p>Werewolves and other were creatures are fairly easy to find given limited space and a finite number of people. So, if you don't want to have them turned while on the ship, give them nightmares or other "symptoms" until they are off the ship. Perhaps the attack occurs the night the ship docks, so there is believable disbelief that the party is responsible, even the party might suspect someone has snuck on the ship! This could also allow you to keep the initial kill count low, perhaps just the night watchman gets killed as the character runs off in the night, only to find themselves back on the ship sleeping in a different location. </p><p></p><p>My choice would be a little of both, have the attack occur on the ship, but have sightings of the were-beasts in town. This keeps it a mystery, keeps the kill count down, and makes the players have to venture into town to piece things together. Otherwise, the simple fact that the party is alive, and the crew is all dead doesn't really sound like a mystery to me. I think it would be obvious that either the scared peon was responsible, or the party is. Given the scared peon never did anything before and the party fought werebeasts, I think they'd solve it pretty quick.</p><p></p><p>As for trouble finding transportation, if they don't transform every single night and don't solve the mystery in 4 days, they'll have another 3 weeks to wonder! In which they could procure transportation as normal and noone would be the wiser.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6820840"] I would suggest: determine in game what the moon cycle is when they get infected. IMO: there is fun in not knowing for a good deal of game time. Was it a full moon when they got infected, or were the BBEG's henchmen forcibly transformed all the time? Do they transform every night? Only during a full-moon? Personally, were-creatures that embrace their nature without some kind of ritual or guidance do so because they are driven mad, ie: become NPCs. Werewolves and other were creatures are fairly easy to find given limited space and a finite number of people. So, if you don't want to have them turned while on the ship, give them nightmares or other "symptoms" until they are off the ship. Perhaps the attack occurs the night the ship docks, so there is believable disbelief that the party is responsible, even the party might suspect someone has snuck on the ship! This could also allow you to keep the initial kill count low, perhaps just the night watchman gets killed as the character runs off in the night, only to find themselves back on the ship sleeping in a different location. My choice would be a little of both, have the attack occur on the ship, but have sightings of the were-beasts in town. This keeps it a mystery, keeps the kill count down, and makes the players have to venture into town to piece things together. Otherwise, the simple fact that the party is alive, and the crew is all dead doesn't really sound like a mystery to me. I think it would be obvious that either the scared peon was responsible, or the party is. Given the scared peon never did anything before and the party fought werebeasts, I think they'd solve it pretty quick. As for trouble finding transportation, if they don't transform every single night and don't solve the mystery in 4 days, they'll have another 3 weeks to wonder! In which they could procure transportation as normal and noone would be the wiser. [/QUOTE]
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I TPL'd (Total Party Lycanthroped) my players and they don't know yet! Best time to reveal and fun alternate rules sought.
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