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I tried the 4 player standard, what a mess...
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<blockquote data-quote="WhatGravitas" data-source="post: 3563724" data-attributes="member: 33132"><p>Ouch. The ogre was revised in 3.5 - as CR 3, which fits much better, but in my old game with 3.0, exactly the same happened to me. The ogre is weak in hp, but his damage can kill 1st level PCs outright.</p><p></p><p>Mind you, this would've probably happened with 6 players as well, because the ogre spells with a single hit close to certain doom for any 1st or 2nd level PC.</p><p></p><p>I don't know what tactics your players tried, but the ogre is a classical "run away" critter. With its movement of 30 ft., it's not too fast, so the best (and only really good) way to deal with it, is keep running, keep shooting.</p><p></p><p>But that is also the much maligned lethality of low-level D&D - IMHO, D&D starts to become fun around 3rd+ level, because then you can withstand more than one hit (others call the region from 6th to around 10th the "sweet spot", where D&D is heroic, but has not arrived in teleport-überbuff-and-crazy-magic, that some dislike).</p><p></p><p>EDIT: Totally forgot: The important point is: CR is a good eye-balling, but in the end, you have to look at your monsters individually. Your party was a bit weak on the frontline side, so a big hitter is naturally far harder - know your party, CR is only a rough guideline.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3563724, member: 33132"] Ouch. The ogre was revised in 3.5 - as CR 3, which fits much better, but in my old game with 3.0, exactly the same happened to me. The ogre is weak in hp, but his damage can kill 1st level PCs outright. Mind you, this would've probably happened with 6 players as well, because the ogre spells with a single hit close to certain doom for any 1st or 2nd level PC. I don't know what tactics your players tried, but the ogre is a classical "run away" critter. With its movement of 30 ft., it's not too fast, so the best (and only really good) way to deal with it, is keep running, keep shooting. But that is also the much maligned lethality of low-level D&D - IMHO, D&D starts to become fun around 3rd+ level, because then you can withstand more than one hit (others call the region from 6th to around 10th the "sweet spot", where D&D is heroic, but has not arrived in teleport-überbuff-and-crazy-magic, that some dislike). EDIT: Totally forgot: The important point is: CR is a good eye-balling, but in the end, you have to look at your monsters individually. Your party was a bit weak on the frontline side, so a big hitter is naturally far harder - know your party, CR is only a rough guideline. [/QUOTE]
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I tried the 4 player standard, what a mess...
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