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I tried the 4 player standard, what a mess...
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<blockquote data-quote="Mark CMG" data-source="post: 3565545" data-attributes="member: 10479"><p>This is an incorrect assumption. Any system needs to be written to a standard and anything that deviates from the standard, on either side of the equation, needs to be considered. In the case of going up toe to toe against a heavy-melee monster, a low AC party is going to be at a decided disadvantage.</p><p></p><p></p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p></p><p></p><p>If terrain is a factor in a given combat, skewed toward one side or the other, then it is a factor in the EL.</p><p></p><p></p><p></p><p></p><p></p><p>You are not considering the most important aspects of this adjustment. The real advantage of the ogre is in the damage bonus done, regardless of the weapon used. A single hit still kills(?) anyone in the party. Hitting a little less in an environment that also hinders the PCs from hitting and also reduces the overall damage of the PCs to relatively nothing gives an advantage to the ogre, in this situation. It lengthens the combat which, in fact, gives more opportunities for the ogre to kill someone in melee.</p><p></p><p></p><p></p><p></p><p></p><p>The ogre might make an initial attack with a javelin, but after that cover is no advantage to the PCs and still an advantage to the ogre. He is going to close with someone and ranged weapons are less likely to be a factor at all. It harms the ogre once, and harms the PCs for as long as they utilize their ranged weapons (which, I say again, they would be better off using than melee weapons in this encounter).</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 3565545, member: 10479"] This is an incorrect assumption. Any system needs to be written to a standard and anything that deviates from the standard, on either side of the equation, needs to be considered. In the case of going up toe to toe against a heavy-melee monster, a low AC party is going to be at a decided disadvantage. Yes. If terrain is a factor in a given combat, skewed toward one side or the other, then it is a factor in the EL. You are not considering the most important aspects of this adjustment. The real advantage of the ogre is in the damage bonus done, regardless of the weapon used. A single hit still kills(?) anyone in the party. Hitting a little less in an environment that also hinders the PCs from hitting and also reduces the overall damage of the PCs to relatively nothing gives an advantage to the ogre, in this situation. It lengthens the combat which, in fact, gives more opportunities for the ogre to kill someone in melee. The ogre might make an initial attack with a javelin, but after that cover is no advantage to the PCs and still an advantage to the ogre. He is going to close with someone and ranged weapons are less likely to be a factor at all. It harms the ogre once, and harms the PCs for as long as they utilize their ranged weapons (which, I say again, they would be better off using than melee weapons in this encounter). [/QUOTE]
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I tried the 4 player standard, what a mess...
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