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I tried the 4 player standard, what a mess...
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<blockquote data-quote="Mark CMG" data-source="post: 3565954" data-attributes="member: 10479"><p>Although since you put things into other words it is worth noting that the current system is meant to be a "general determinant of a monster's toughness" <em>in relation to a standard party of four adventurers, one from each of the four primary classes</em>.</p><p></p><p></p><p></p><p></p><p></p><p>CR is somewhat determined by playtesting, hence many of the CR changes from 3.0 to 3.5 but there are ways to ballpark using the HD, AC, number of special abilities, etc. Still, you are trying to make direct comparisons between two sub-systems of other whole systems that, while they share a great deal of terminology, are fundamentally different.</p><p></p><p></p><p></p><p></p><p></p><p>PCs are funneled toward the encounter, have no alternate route, have serious obstacles to ranged weaponry, etc. The PCs might be able to make alternate choices and use tactics that do not include melee combat but that does not mean the restictions on melee combat designed into the encounter simply do not exist.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I said nothing of the kind. My quote is right above yours.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 3565954, member: 10479"] Although since you put things into other words it is worth noting that the current system is meant to be a "general determinant of a monster's toughness" [i]in relation to a standard party of four adventurers, one from each of the four primary classes[/i]. CR is somewhat determined by playtesting, hence many of the CR changes from 3.0 to 3.5 but there are ways to ballpark using the HD, AC, number of special abilities, etc. Still, you are trying to make direct comparisons between two sub-systems of other whole systems that, while they share a great deal of terminology, are fundamentally different. PCs are funneled toward the encounter, have no alternate route, have serious obstacles to ranged weaponry, etc. The PCs might be able to make alternate choices and use tactics that do not include melee combat but that does not mean the restictions on melee combat designed into the encounter simply do not exist. I said nothing of the kind. My quote is right above yours. [/QUOTE]
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I tried the 4 player standard, what a mess...
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