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I tried the 4 player standard, what a mess...
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<blockquote data-quote="Nail" data-source="post: 3566020" data-attributes="member: 224"><p>Yup.</p><p></p><p><strong>As a data point:</strong> <ul> <li data-xf-list-type="ul">IME, I'd bump the EL of the given encounter up by +1 (so EL 4) because of the terrain. The terrain (large weapons -2 atk, cover versus ranged weapons, charges allowed) doesn't limit the ogre as much as it limits the PCs. </li> <li data-xf-list-type="ul">An EL 4 against 1st level PCs is asking for trouble, regardless of DM experience.</li> <li data-xf-list-type="ul">As is often the case, Mark CMG is spot on in his analysis.</li> </ul><p></p><p><strong>Addressing the party tactics:</strong> <ul> <li data-xf-list-type="ul"> The wizard was remiss in not having sleep, grease, color spray, ray of enfeeblement, or silent image prepared. Heck, even Summon Monster I could have been handy, depending on tactics. (Magic Missile?????)</li> <li data-xf-list-type="ul">The ranger should have used his bow, then switched to his melee weapons after it closed with him.</li> <li data-xf-list-type="ul">The rogue is pretty much screwed, regardless. His best hope is to win init and land one or more ranged sneak attacks. Having the rogue close for melee is probably asking for a dead rogue.</li> <li data-xf-list-type="ul">Druid might have wanted to Summon Nature's Ally if he's in the cave, otherwise Entangle outside the cave. Meanwhile have the animal companion provide flanking for the other PCs after the ogre has closed toe-to-toe.</li> <li data-xf-list-type="ul">Hope you get lucky rolls. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></li> </ul></blockquote><p></p>
[QUOTE="Nail, post: 3566020, member: 224"] Yup. [B]As a data point:[/B] [list][*]IME, I'd bump the EL of the given encounter up by +1 (so EL 4) because of the terrain. The terrain (large weapons -2 atk, cover versus ranged weapons, charges allowed) doesn't limit the ogre as much as it limits the PCs. [*]An EL 4 against 1st level PCs is asking for trouble, regardless of DM experience. [*]As is often the case, Mark CMG is spot on in his analysis.[/list] [B]Addressing the party tactics:[/B][list][*] The wizard was remiss in not having sleep, grease, color spray, ray of enfeeblement, or silent image prepared. Heck, even Summon Monster I could have been handy, depending on tactics. (Magic Missile?????) [*]The ranger should have used his bow, then switched to his melee weapons after it closed with him. [*]The rogue is pretty much screwed, regardless. His best hope is to win init and land one or more ranged sneak attacks. Having the rogue close for melee is probably asking for a dead rogue. [*]Druid might have wanted to Summon Nature's Ally if he's in the cave, otherwise Entangle outside the cave. Meanwhile have the animal companion provide flanking for the other PCs after the ogre has closed toe-to-toe. [*]Hope you get lucky rolls. :heh: [/list] [/QUOTE]
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I tried the 4 player standard, what a mess...
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