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I tried the 4 player standard, what a mess...
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<blockquote data-quote="kaomera" data-source="post: 3566797" data-attributes="member: 38357"><p>Actually, IIRC that particular set of penalties is supposed to be applied everywhere in the first level of the dungeon <em>except</em> for the first encounter (with the Ogre). I know that there's a 3.5 update for the module, but I haven't actually seen it. The module was pretty damn hard, even for a first-level adventure (we beat it because a: nothing "re-spawns", and b: we played like complete cowards). The Ogre, however, was a complete pushover (for us); he slipped while attempting to charge us, so we backed up, used Entangle outside the cave, and pelted him with missile fire. I don't think he failed a single save, but he was still held up several rounds while stuck moving at half speed. His AC was pretty high for a first-level party (I think even the Halfling Rogue had to roll an 11+ to hit him), and I was surprised that his ability scores had not been negatively impacted by the visible "corruption" he was suffering from, but we got him down without him getting a single swing on any PC, or us having to use our alchemists' fire. We did blow through most of the party's spells, and we ended up resting up before heading any further in...</p></blockquote><p></p>
[QUOTE="kaomera, post: 3566797, member: 38357"] Actually, IIRC that particular set of penalties is supposed to be applied everywhere in the first level of the dungeon [I]except[/I] for the first encounter (with the Ogre). I know that there's a 3.5 update for the module, but I haven't actually seen it. The module was pretty damn hard, even for a first-level adventure (we beat it because a: nothing "re-spawns", and b: we played like complete cowards). The Ogre, however, was a complete pushover (for us); he slipped while attempting to charge us, so we backed up, used Entangle outside the cave, and pelted him with missile fire. I don't think he failed a single save, but he was still held up several rounds while stuck moving at half speed. His AC was pretty high for a first-level party (I think even the Halfling Rogue had to roll an 11+ to hit him), and I was surprised that his ability scores had not been negatively impacted by the visible "corruption" he was suffering from, but we got him down without him getting a single swing on any PC, or us having to use our alchemists' fire. We did blow through most of the party's spells, and we ended up resting up before heading any further in... [/QUOTE]
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I tried the 4 player standard, what a mess...
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