Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I tried the 4 player standard, what a mess...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 3568497" data-attributes="member: 2525"><p>No, your rogue character should be built to mesh well with his group. If his group is light on being able to do damage, he needs to be able to compensate. </p><p></p><p>What I posted was not specific to that first fight. As I said, it's a common rogue tactic (one of the top 3) to use a reach weapon. The only thing that build was specific to, was doing a lot of damage with a reach weapon.</p><p></p><p></p><p></p><p>The feat they are burning is a feat they SHOULD be burning, and not just for that fight. Using a reach weapon is a common rogue tactic for ANY battle. And I said that in my post. The rogue has a choice - range, or melee. And even range has to be short range. So if it is melee, you generally choose either two weapon fighting or reach. Reach was the choice for this build, because the needs of the party seemed to dictate the rogue needed to get scrappy in melee combat, and it's better to fight from 10' with a rogue than right next to your opponent.</p><p></p><p></p><p></p><p>Exotic weapon proficiency is from the PHB. I didn't "mine" a non-core book for a "strange" weapon. Great spear or heavy polearm are weapons that have appeared in all editions of D&D, and are "normal" military style weapons. A spiked chain is a heck of a lot more exotic than a friggen polearm!</p><p></p><p></p><p></p><p>I think you are being silly now. It was THE FIRST expansion book. We are not talking about some long hidden secret suppliment published down the line as power creep pours in and another edition approaches. We are talking about the most basic, very first additional book issued after the core books came out. A book that almost everyone uses in their game, in the very least because it issued the "no experience point penalty for prestige classes" rule for 3.5.</p><p></p><p>I think you are exagerating for effect, and it's not helpful. A big spear or polearm isn't all that unusual. Nor is it even optimal. It's just a common build. You can sub in another big reach weapon of your choice and you still should do fine. Heck pick up a ranseur or guisarme or glaive or halbred right from the PHB if you feel the 2hp average extra damage done by the exotic weapon vs. the martial weapon is too much (I don't think it is, but you seem to think it is). Heck even a longspear is't that far off, and it's a simple weapon!</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3568497, member: 2525"] No, your rogue character should be built to mesh well with his group. If his group is light on being able to do damage, he needs to be able to compensate. What I posted was not specific to that first fight. As I said, it's a common rogue tactic (one of the top 3) to use a reach weapon. The only thing that build was specific to, was doing a lot of damage with a reach weapon. The feat they are burning is a feat they SHOULD be burning, and not just for that fight. Using a reach weapon is a common rogue tactic for ANY battle. And I said that in my post. The rogue has a choice - range, or melee. And even range has to be short range. So if it is melee, you generally choose either two weapon fighting or reach. Reach was the choice for this build, because the needs of the party seemed to dictate the rogue needed to get scrappy in melee combat, and it's better to fight from 10' with a rogue than right next to your opponent. Exotic weapon proficiency is from the PHB. I didn't "mine" a non-core book for a "strange" weapon. Great spear or heavy polearm are weapons that have appeared in all editions of D&D, and are "normal" military style weapons. A spiked chain is a heck of a lot more exotic than a friggen polearm! I think you are being silly now. It was THE FIRST expansion book. We are not talking about some long hidden secret suppliment published down the line as power creep pours in and another edition approaches. We are talking about the most basic, very first additional book issued after the core books came out. A book that almost everyone uses in their game, in the very least because it issued the "no experience point penalty for prestige classes" rule for 3.5. I think you are exagerating for effect, and it's not helpful. A big spear or polearm isn't all that unusual. Nor is it even optimal. It's just a common build. You can sub in another big reach weapon of your choice and you still should do fine. Heck pick up a ranseur or guisarme or glaive or halbred right from the PHB if you feel the 2hp average extra damage done by the exotic weapon vs. the martial weapon is too much (I don't think it is, but you seem to think it is). Heck even a longspear is't that far off, and it's a simple weapon! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I tried the 4 player standard, what a mess...
Top