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I tried the 4 player standard, what a mess...
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<blockquote data-quote="Mistwell" data-source="post: 3569253" data-attributes="member: 2525"><p>You know, while I appreciate the CR system on a lot of levels, on one basic level I don't like it. Why should the universe always issue challenges that just happen to be exactly the level that the PCs are? </p><p></p><p>In traditional D&D, some times you got in over your head, and sometimes things were really easy. The CR system makes it feel more like a "video game" to me.</p><p></p><p>I remember the Against the Giants (module code G1-2-3) series. The "CR" of the main room in that keep was WAY beyond the party level. But you knew they were there, and had time to plan, and it forced creativity in approach (like climbing on the roof and carving a hole in the ceiling and blasting them with fireballs from above, or burning the building down, or luring some out with an illusion, etc...).</p><p></p><p>So a CR3 Ogre vs. a level 1 party SHOULD be challenging, but it should also be an encounter the party can handle if they think it through and play smart and are forced to be creative.</p><p></p><p>I don't think it's a good idea to fall back on the "it's too hard" whine. It's supposed to be hard. That is part of the game. Part of the fun!</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3569253, member: 2525"] You know, while I appreciate the CR system on a lot of levels, on one basic level I don't like it. Why should the universe always issue challenges that just happen to be exactly the level that the PCs are? In traditional D&D, some times you got in over your head, and sometimes things were really easy. The CR system makes it feel more like a "video game" to me. I remember the Against the Giants (module code G1-2-3) series. The "CR" of the main room in that keep was WAY beyond the party level. But you knew they were there, and had time to plan, and it forced creativity in approach (like climbing on the roof and carving a hole in the ceiling and blasting them with fireballs from above, or burning the building down, or luring some out with an illusion, etc...). So a CR3 Ogre vs. a level 1 party SHOULD be challenging, but it should also be an encounter the party can handle if they think it through and play smart and are forced to be creative. I don't think it's a good idea to fall back on the "it's too hard" whine. It's supposed to be hard. That is part of the game. Part of the fun! [/QUOTE]
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I tried the 4 player standard, what a mess...
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