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"I tuck the sunrod in my belt".
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<blockquote data-quote="Skallgrim" data-source="post: 5140088" data-attributes="member: 79271"><p>I'm really surprised that many people don't have light as a factor in their games. It doesn't always come up in a fight, but every single fight I've ever DMed in 4th with "light issues" has been fun.</p><p></p><p>I had one troglodyte cavern where the Rogue crept in total darkness, then ignited and tossed a sunrod, only to reveal all the troglodytes around the cavern. The best part was where one Trog, unable to close into combat, kicked the Sunrod into the river. I tracked it's movement as it was tumbled downstream, and the Elf Ranger actually went in after it (it was our last one).</p><p></p><p>I've had a recent encounter with web bridges and darkness, where the Cleric was using his Floating Lantern. We couldn't see all of the enemies, so he kept moving it slowly forward. From the darkness a Cambion with Darkvision kept bombing us with fire blasts, so it was really cool as one ghoul, then a bodak, then another ghoul, then another bodak got revealed. He couldn't move the lantern far enough forward to illuminate the Cambion without leaving us in darkness, so we had to move forward towards an unseen hazard.</p><p></p><p>I had another encounter with some teleporting crypts, where the characters would get separated in the Crypts. Some times, the person trapped in the Crypt would have no light, so they'd be there in the dark with a monster (or another PC) and other times, it would be the guy WITH the light source, so everyone else would be in the dark.</p><p></p><p>We also usually let the halfling rogue and the Elf Ranger sneak up to scout out many encounters. The human cleric and dwarf fighter (and the clumsy tiefling wizard) have to stay back to avoid spoiling their stealth rolls, so it also helps that the light source stays with the one guy who can't see in darkness or dim light. </p><p></p><p>Light sources have really improved the tactical/environmental aspect of my games, so I'm surprised that seems to be the exception. We alternate very heavily between the "quiet/no light" sneaking and the "hit the lights/him them hard" fighting.</p></blockquote><p></p>
[QUOTE="Skallgrim, post: 5140088, member: 79271"] I'm really surprised that many people don't have light as a factor in their games. It doesn't always come up in a fight, but every single fight I've ever DMed in 4th with "light issues" has been fun. I had one troglodyte cavern where the Rogue crept in total darkness, then ignited and tossed a sunrod, only to reveal all the troglodytes around the cavern. The best part was where one Trog, unable to close into combat, kicked the Sunrod into the river. I tracked it's movement as it was tumbled downstream, and the Elf Ranger actually went in after it (it was our last one). I've had a recent encounter with web bridges and darkness, where the Cleric was using his Floating Lantern. We couldn't see all of the enemies, so he kept moving it slowly forward. From the darkness a Cambion with Darkvision kept bombing us with fire blasts, so it was really cool as one ghoul, then a bodak, then another ghoul, then another bodak got revealed. He couldn't move the lantern far enough forward to illuminate the Cambion without leaving us in darkness, so we had to move forward towards an unseen hazard. I had another encounter with some teleporting crypts, where the characters would get separated in the Crypts. Some times, the person trapped in the Crypt would have no light, so they'd be there in the dark with a monster (or another PC) and other times, it would be the guy WITH the light source, so everyone else would be in the dark. We also usually let the halfling rogue and the Elf Ranger sneak up to scout out many encounters. The human cleric and dwarf fighter (and the clumsy tiefling wizard) have to stay back to avoid spoiling their stealth rolls, so it also helps that the light source stays with the one guy who can't see in darkness or dim light. Light sources have really improved the tactical/environmental aspect of my games, so I'm surprised that seems to be the exception. We alternate very heavily between the "quiet/no light" sneaking and the "hit the lights/him them hard" fighting. [/QUOTE]
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