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"I tuck the sunrod in my belt".
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<blockquote data-quote="BruntFCA" data-source="post: 5140427" data-attributes="member: 85487"><p>Using light in the Heroic tier adds a lot to atmosphere and gameplay, if done properly. Why were the alien films to exiting? Imagine how boring it would be if everyone had a massive "top down" view radius in the film...lol.</p><p></p><p>I think the reason WOTC put them in is that, with a table top, it can be a hassle working out the light. I sometimes use Maptool or FG2. Maptool in particular is amazing at doing lighting. If you are using such a tool I would suggest using light properly.</p><p></p><p>As for sunrods, they make stealth almost impossible, and also pre-warn any monsters of your approach. Lights visible from 1/2 mile way I thinkn in PHB. Or you can outright ban them for being lame (assuming your using maptool and running an underground adventure).</p><p></p><p>Here's a screenshot showing what Fog of War and dynamic light can add to the game.</p><p></p><p>Below is the first room in Rivenroar in FG2 with the party holding torches. The back wall is lit by the braziers, the adventurers can see up the steps and the back wall. Monsters are hiding since they heard the party smash open a door.</p><p></p><p><img src="http://img28.imageshack.us/img28/2766/hiddendungeon.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>These pics are taken from maptool. This guy is equipped with a sun-rod. The PC version is first, the light lances into the room.</p><p></p><p><img src="http://img191.imageshack.us/img191/7223/playersunrod.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>Here is the DM version. The light has tipped off anyone in the room of the advancing party.....</p><p></p><p><img src="http://img705.imageshack.us/img705/1461/dmview.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Also, I want to feel that players that chose dwarves/Drow can see better underground. Undead get a lot more interesting since they have darkvision, so you can have them drag PC into dark pits and corners and have their "way" with them.</p><p></p><p>All of this is really hard though if you are using normal paper dungeon tiles. I'd be interested to hear of any ideas anyone has. If you allow sunrods, I my opinion this actually makes it *harder* to work out light on paper; like I said I think they are there just to make the light rules "go away".</p></blockquote><p></p>
[QUOTE="BruntFCA, post: 5140427, member: 85487"] Using light in the Heroic tier adds a lot to atmosphere and gameplay, if done properly. Why were the alien films to exiting? Imagine how boring it would be if everyone had a massive "top down" view radius in the film...lol. I think the reason WOTC put them in is that, with a table top, it can be a hassle working out the light. I sometimes use Maptool or FG2. Maptool in particular is amazing at doing lighting. If you are using such a tool I would suggest using light properly. As for sunrods, they make stealth almost impossible, and also pre-warn any monsters of your approach. Lights visible from 1/2 mile way I thinkn in PHB. Or you can outright ban them for being lame (assuming your using maptool and running an underground adventure). Here's a screenshot showing what Fog of War and dynamic light can add to the game. Below is the first room in Rivenroar in FG2 with the party holding torches. The back wall is lit by the braziers, the adventurers can see up the steps and the back wall. Monsters are hiding since they heard the party smash open a door. [IMG]http://img28.imageshack.us/img28/2766/hiddendungeon.jpg[/IMG] These pics are taken from maptool. This guy is equipped with a sun-rod. The PC version is first, the light lances into the room. [IMG]http://img191.imageshack.us/img191/7223/playersunrod.jpg[/IMG] Here is the DM version. The light has tipped off anyone in the room of the advancing party..... [IMG]http://img705.imageshack.us/img705/1461/dmview.jpg[/IMG] Also, I want to feel that players that chose dwarves/Drow can see better underground. Undead get a lot more interesting since they have darkvision, so you can have them drag PC into dark pits and corners and have their "way" with them. All of this is really hard though if you are using normal paper dungeon tiles. I'd be interested to hear of any ideas anyone has. If you allow sunrods, I my opinion this actually makes it *harder* to work out light on paper; like I said I think they are there just to make the light rules "go away". [/QUOTE]
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