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I underestimated Zeitgeist
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<blockquote data-quote="The Fighter-Cricket" data-source="post: 7064494" data-attributes="member: 32852"><p>Oh, I feel you! I got myself the first part of the campaign and marveled at all the details and the great plot. It's one of the greatest campaigns I ever read. But I can't bring me or my group to play the first part let alone the whole campaign!</p><p>I don't think that it was written for all kinds of groups. And it doesn't have to. It is a great piece but it is complex and it asks much of the DM and the players. It's not a shame to quit it before it becomes a slog. Don't invest yourself in something if its a burden - that's not what this hobby should be about. </p><p>I am quite impressed that you and your group managed to stick to the thing for two whole years. Why don't you give yourselves a break, conclude the adventure and start something more approachable? I don't play 5th Edition but I heard good things about its adventure paths. Try one of them maybe? </p><p></p><p>About NPC overload: We also play about 4h every three to four weeks. I give out NPC cards so that the players remember at least the most important of them. We are currently at 10 main NPCs and if I introduce more my players will quickly forget the older NPCs in favor of the newer ones. I don't find that too bad - it is even a nice exercise for me in concentrated world building/adventure design. We cut the bloat and stick with what is dear to the player's hearts. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Fighter-Cricket, post: 7064494, member: 32852"] Oh, I feel you! I got myself the first part of the campaign and marveled at all the details and the great plot. It's one of the greatest campaigns I ever read. But I can't bring me or my group to play the first part let alone the whole campaign! I don't think that it was written for all kinds of groups. And it doesn't have to. It is a great piece but it is complex and it asks much of the DM and the players. It's not a shame to quit it before it becomes a slog. Don't invest yourself in something if its a burden - that's not what this hobby should be about. I am quite impressed that you and your group managed to stick to the thing for two whole years. Why don't you give yourselves a break, conclude the adventure and start something more approachable? I don't play 5th Edition but I heard good things about its adventure paths. Try one of them maybe? About NPC overload: We also play about 4h every three to four weeks. I give out NPC cards so that the players remember at least the most important of them. We are currently at 10 main NPCs and if I introduce more my players will quickly forget the older NPCs in favor of the newer ones. I don't find that too bad - it is even a nice exercise for me in concentrated world building/adventure design. We cut the bloat and stick with what is dear to the player's hearts. :) [/QUOTE]
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