Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
I wanna be a GM! How do I start?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 2274387" data-attributes="member: 8835"><p>Lots of good points.</p><p></p><p>The init cards will help, they hold all the skill#s you need for secret rolls (rolling for stuff the PCs won't know if they screwed up).</p><p></p><p>However, for all the rest, as a new DM, it's best to let the players help you. Meaning, let them roll their own checks, then describe what happened. It' won't be bad, and the game will flow faster. You admitted that they know more rules than you, put that to your advantage, let them help process them (and you'll learn the rules as they demonstrate their application).</p><p></p><p>A one-short or limited term game is a good idea. Don't try to do an epic storyline or anything. Guarranteed, your first campaign will not be your best, so keep it simple, and you'll learn lots of stuff. Your goal is to make it fun and playable, and learn the process. Once you've got that, you can apply that to your current campaign, or reset to a new fresh one, using all the skills and ideas you've got.</p><p></p><p>I'd actually suggest the first game be something like:</p><p>1st level PCs, non-evil, all know each other (4 PCs max)</p><p>start in small town/village</p><p>nearby small dungeon/cave</p><p>simple plot: bad guys took something, raiding merchants from their base</p><p>players affected (friend/uncle robbed/hurt)</p><p>twist: head bad guy works for somebody else, clue that something else bad is happening</p><p>Use CR1 or less monsters</p><p></p><p></p><p>The above is a pretty stereotypical campaign start, but it will work. Good PCs will likely bite on the plot-hook (gotta keep it simple for a new DM, nothing worse than no bites on the hook). There's lead up for a 2nd adventure. You don't need epic stuff in the beginning, these are 1st level PCs anyway, not worthy of it.</p><p></p><p>Here's some quick Don'ts for a DM:</p><p>Don't capture the party (pain in the arse and leads to railroading)</p><p>Don't assume the party will go where you want</p><p>Don't run a DMPC (character that you run as member of the party)</p><p>Don't setup the party as fugitives (keeping the party running with no base)</p><p>Don't strip-search/rape the PCs (especially the female players' PCs)</p><p>Don't do realistic wounds ("the sword cuts of 3 fingers" really makes short work of player fun)</p><p></p><p>An experience DM might pull off things on the Don't list, however most new DMs will screw it up and break the game.</p></blockquote><p></p>
[QUOTE="Janx, post: 2274387, member: 8835"] Lots of good points. The init cards will help, they hold all the skill#s you need for secret rolls (rolling for stuff the PCs won't know if they screwed up). However, for all the rest, as a new DM, it's best to let the players help you. Meaning, let them roll their own checks, then describe what happened. It' won't be bad, and the game will flow faster. You admitted that they know more rules than you, put that to your advantage, let them help process them (and you'll learn the rules as they demonstrate their application). A one-short or limited term game is a good idea. Don't try to do an epic storyline or anything. Guarranteed, your first campaign will not be your best, so keep it simple, and you'll learn lots of stuff. Your goal is to make it fun and playable, and learn the process. Once you've got that, you can apply that to your current campaign, or reset to a new fresh one, using all the skills and ideas you've got. I'd actually suggest the first game be something like: 1st level PCs, non-evil, all know each other (4 PCs max) start in small town/village nearby small dungeon/cave simple plot: bad guys took something, raiding merchants from their base players affected (friend/uncle robbed/hurt) twist: head bad guy works for somebody else, clue that something else bad is happening Use CR1 or less monsters The above is a pretty stereotypical campaign start, but it will work. Good PCs will likely bite on the plot-hook (gotta keep it simple for a new DM, nothing worse than no bites on the hook). There's lead up for a 2nd adventure. You don't need epic stuff in the beginning, these are 1st level PCs anyway, not worthy of it. Here's some quick Don'ts for a DM: Don't capture the party (pain in the arse and leads to railroading) Don't assume the party will go where you want Don't run a DMPC (character that you run as member of the party) Don't setup the party as fugitives (keeping the party running with no base) Don't strip-search/rape the PCs (especially the female players' PCs) Don't do realistic wounds ("the sword cuts of 3 fingers" really makes short work of player fun) An experience DM might pull off things on the Don't list, however most new DMs will screw it up and break the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I wanna be a GM! How do I start?
Top