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General Tabletop Discussion
*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
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<blockquote data-quote="Sunseeker" data-source="post: 5913471"><p>Part of this was kept in the form of "sustain" effects.</p><p></p><p>But also, spells that do things without the caster needing to affect them is one of the sources of imbalance from older editions.</p><p></p><p>A spell that lasts more than one round without an effort on the part of the caster, essentially makes it as though the caster cast that spell again, for no cost. This effect is multiplicative, as more long-duration spells are cast, they continue to work while the caster casts more spells.</p><p></p><p>I agree that long-duration spells should exist, but they should require some continual upkeep on the part of the caster. An increasing DC Concentration check each round, a "sustain" requirement demanding the caster sacrifice certain actions to keep it working, and so on. </p><p></p><p>Also: spells should use a standard unit of measure. Minutes maybe, rounds, I don't care. But doing the conversions from one to the other is annoying and time consuming unless there is a very simple breakdown of time increments.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5913471"] Part of this was kept in the form of "sustain" effects. But also, spells that do things without the caster needing to affect them is one of the sources of imbalance from older editions. A spell that lasts more than one round without an effort on the part of the caster, essentially makes it as though the caster cast that spell again, for no cost. This effect is multiplicative, as more long-duration spells are cast, they continue to work while the caster casts more spells. I agree that long-duration spells should exist, but they should require some continual upkeep on the part of the caster. An increasing DC Concentration check each round, a "sustain" requirement demanding the caster sacrifice certain actions to keep it working, and so on. Also: spells should use a standard unit of measure. Minutes maybe, rounds, I don't care. But doing the conversions from one to the other is annoying and time consuming unless there is a very simple breakdown of time increments. [/QUOTE]
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I want a return to long duration spells in D&D Next.
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