Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 5913738" data-attributes="member: 11300"><p>I think spell duration is an interesting topic worthy of discussion.</p><p></p><p>Sometimes, multi-round spells in 3.x/PF cause tracking issues (although as we play with an initiative board with rounds on it, it is not that difficult for our group). Our group has found the managing of conditions and spell effects in 4e somewhat awkward as well; although we fixed this by making special bases for the minis that have a stalk that you could put coloured tube pieces representing all the different stuff but that is a little messier. In 4e the "until the end of next turn stuff" became the biggest thing to remember (and the most often flubbed) so I would happily see this go the way of the dodo.</p><p></p><p>Perhaps spell durations could be represented by a more abstract:</p><p>* Instantaneous</p><p>* Sustain</p><p>* Encounter</p><p>* Day</p><p></p><p>The aim here is to take as much of the accounting out of it as possible. Sustaining a spell is the only one where you need to track the duration and this responsibility falls on the shoulders of the player who gets the greatest benefit from it. Perhaps as a character's spell mastery increases, they can sustain more than one spell. I really like the idea of spell/condition cards handed out until the spell/condition expires but I understand that anything card-related gets the auto nerd rage M:tGification knee jerk reaction from a section of the community. A shame, but I can certainly understand that if the core rules need cards/initiative boards/mini stuff to run the game, it has gone one step too far.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5913738, member: 11300"] I think spell duration is an interesting topic worthy of discussion. Sometimes, multi-round spells in 3.x/PF cause tracking issues (although as we play with an initiative board with rounds on it, it is not that difficult for our group). Our group has found the managing of conditions and spell effects in 4e somewhat awkward as well; although we fixed this by making special bases for the minis that have a stalk that you could put coloured tube pieces representing all the different stuff but that is a little messier. In 4e the "until the end of next turn stuff" became the biggest thing to remember (and the most often flubbed) so I would happily see this go the way of the dodo. Perhaps spell durations could be represented by a more abstract: * Instantaneous * Sustain * Encounter * Day The aim here is to take as much of the accounting out of it as possible. Sustaining a spell is the only one where you need to track the duration and this responsibility falls on the shoulders of the player who gets the greatest benefit from it. Perhaps as a character's spell mastery increases, they can sustain more than one spell. I really like the idea of spell/condition cards handed out until the spell/condition expires but I understand that anything card-related gets the auto nerd rage M:tGification knee jerk reaction from a section of the community. A shame, but I can certainly understand that if the core rules need cards/initiative boards/mini stuff to run the game, it has gone one step too far. Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
Top