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General Tabletop Discussion
*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
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<blockquote data-quote="slobster" data-source="post: 5914193" data-attributes="member: 6693711"><p>4th edition had fiddly little conditions that expired in one round, at the beginning of your next turn, save ends, and so on. It was a hassle to keep track of in combat, and I found that it yielded considerable drag and ennui at my gaming table.</p><p></p><p>3rd edition had a ridiculous number of long duration buffs that meant my group ended up using an excel spreadsheet to track which buffs were on them, how their bonuses interacted, and what their final stats ended up being. In combat it wasn't much of a bookkeeping burden (unless you count the fact that it seriously affected their power curve) but it added a lot of headaches when it came to duration tracking, statistic bloat, and of course the dreaded Dispel Magic.</p><p></p><p>I would like 5E to avoid the excesses of either system in favor of something tighter and more streamlined.</p></blockquote><p></p>
[QUOTE="slobster, post: 5914193, member: 6693711"] 4th edition had fiddly little conditions that expired in one round, at the beginning of your next turn, save ends, and so on. It was a hassle to keep track of in combat, and I found that it yielded considerable drag and ennui at my gaming table. 3rd edition had a ridiculous number of long duration buffs that meant my group ended up using an excel spreadsheet to track which buffs were on them, how their bonuses interacted, and what their final stats ended up being. In combat it wasn't much of a bookkeeping burden (unless you count the fact that it seriously affected their power curve) but it added a lot of headaches when it came to duration tracking, statistic bloat, and of course the dreaded Dispel Magic. I would like 5E to avoid the excesses of either system in favor of something tighter and more streamlined. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
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