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*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
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<blockquote data-quote="Aenghus" data-source="post: 5914997" data-attributes="member: 2656"><p>I don't like the idea of unlimited long duration spells. In 3e days there were many long-duration buffing spells that were so good as to be almost mandatory, and this made the game excessively complex, increased the gap between a buffed and unbuffed party dangerously, and led to the tedium of <em>(greater) dispel magic</em> exchanges every second battle. This also was one of the biggest contributors to the 15 minute day, as buffing spells constituted a considerable proportion of the spell loadout for the day, and likely could be done once or twice a day.</p><p></p><p>The only way I could accept long duration buffing spells is if there were hard limits on them - specifically a small limit on the number of buffing spells on one person. I don't want buffing spells to modify intermediate stats - avoid unnecessary math, and having to redo character sheets constantly with sliding modifiers. </p><p></p><p>I really liked that 4e PCs didn't delay for 5 rounds casting buffs before kicking in the door.</p><p></p><p>I never want to see the days of having 10 or more buffing spells on a PC return ever again. I don't think it was good for the game.</p><p></p><p>Buffing spells shouldn't feel like they are mandatory. Otherwise there is too much incentive to spam the buffing spells and rest up when they run out. </p><p></p><p>But I would prefer no long duration buffing spells, as there is too much room for spell abuse in this design space, even with the best of intentions.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 5914997, member: 2656"] I don't like the idea of unlimited long duration spells. In 3e days there were many long-duration buffing spells that were so good as to be almost mandatory, and this made the game excessively complex, increased the gap between a buffed and unbuffed party dangerously, and led to the tedium of [I](greater) dispel magic[/I] exchanges every second battle. This also was one of the biggest contributors to the 15 minute day, as buffing spells constituted a considerable proportion of the spell loadout for the day, and likely could be done once or twice a day. The only way I could accept long duration buffing spells is if there were hard limits on them - specifically a small limit on the number of buffing spells on one person. I don't want buffing spells to modify intermediate stats - avoid unnecessary math, and having to redo character sheets constantly with sliding modifiers. I really liked that 4e PCs didn't delay for 5 rounds casting buffs before kicking in the door. I never want to see the days of having 10 or more buffing spells on a PC return ever again. I don't think it was good for the game. Buffing spells shouldn't feel like they are mandatory. Otherwise there is too much incentive to spam the buffing spells and rest up when they run out. But I would prefer no long duration buffing spells, as there is too much room for spell abuse in this design space, even with the best of intentions. [/QUOTE]
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I want a return to long duration spells in D&D Next.
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