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*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
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<blockquote data-quote="Ranes" data-source="post: 5915659" data-attributes="member: 4826"><p>I want PCs to be able to cast long-lasting or event permanent spells, as long as they have survived long enough to reach a level that enables them. I'm fine with restrictions on this, including several suggested here already; concentration limits on spells maintained, stacking limits on the target and higher spell slots for duration doubling, to name a few. All good.</p><p></p><p>But I don't care much for 'encounter' as a definition of duration. It's too vague and variable for my tastes. And I know plenty of players who will argue for 'encounter' meaning one thing when it's to their advantage and another thing when it isn't. Or they'll compare two encounters of different lengths and point to some perceived unfairness, between the amount of trouble they were able to cause in one encounter compared to how the same effect caused them so much more trouble in another.</p><p></p><p>Keeping track of a bazillion and one things has always been a part of the game to me. I'm good at it and I don't mind it. It's part of being a good DM.</p></blockquote><p></p>
[QUOTE="Ranes, post: 5915659, member: 4826"] I want PCs to be able to cast long-lasting or event permanent spells, as long as they have survived long enough to reach a level that enables them. I'm fine with restrictions on this, including several suggested here already; concentration limits on spells maintained, stacking limits on the target and higher spell slots for duration doubling, to name a few. All good. But I don't care much for 'encounter' as a definition of duration. It's too vague and variable for my tastes. And I know plenty of players who will argue for 'encounter' meaning one thing when it's to their advantage and another thing when it isn't. Or they'll compare two encounters of different lengths and point to some perceived unfairness, between the amount of trouble they were able to cause in one encounter compared to how the same effect caused them so much more trouble in another. Keeping track of a bazillion and one things has always been a part of the game to me. I'm good at it and I don't mind it. It's part of being a good DM. [/QUOTE]
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I want a return to long duration spells in D&D Next.
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