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General Tabletop Discussion
*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
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<blockquote data-quote="BobTheNob" data-source="post: 5916839" data-attributes="member: 82425"><p>Ditto for me. I have poo-pooed 4e in alot of ways but this is one of the things 4e (IMO) got right.</p><p></p><p>I got so sick and tired of 3e "there is a fight around the corner, lets stop the game and spend an hour sorting out buffs" and then "Has that spell run out? With the 15+ different things I had to keep track of on my character alone I lost track".</p><p></p><p>This argument that 4e gave you too much to keep track of. Compared to what? 3e? 3e was a nightmare for keeping track of all of the effects in play.</p><p></p><p>4e's approach had a simplicity to it</p><p>* Combat "pre-buffing" was out (one of my biggest game bug-bears). Buffing was more of a natural consequence of committing to combat</p><p>* Durations were simple. You didnt count them, they just had an instruction for when they ended. End of encounter might have been a bit "gamy", but damn it was easy and we never once got it wrong.</p><p>* Short durations were a good way to prevent "I have 20 effects increasing my to-hit at once" type of game breakers.</p><p></p><p>Im sorry they didnt have the game effect you were after, but frankly I find it a bit surprising people want the 3e way back, I hated that.</p><p></p><p>Perhaps there is another way....</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5916839, member: 82425"] Ditto for me. I have poo-pooed 4e in alot of ways but this is one of the things 4e (IMO) got right. I got so sick and tired of 3e "there is a fight around the corner, lets stop the game and spend an hour sorting out buffs" and then "Has that spell run out? With the 15+ different things I had to keep track of on my character alone I lost track". This argument that 4e gave you too much to keep track of. Compared to what? 3e? 3e was a nightmare for keeping track of all of the effects in play. 4e's approach had a simplicity to it * Combat "pre-buffing" was out (one of my biggest game bug-bears). Buffing was more of a natural consequence of committing to combat * Durations were simple. You didnt count them, they just had an instruction for when they ended. End of encounter might have been a bit "gamy", but damn it was easy and we never once got it wrong. * Short durations were a good way to prevent "I have 20 effects increasing my to-hit at once" type of game breakers. Im sorry they didnt have the game effect you were after, but frankly I find it a bit surprising people want the 3e way back, I hated that. Perhaps there is another way.... [/QUOTE]
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I want a return to long duration spells in D&D Next.
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