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General Tabletop Discussion
*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
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<blockquote data-quote="Balesir" data-source="post: 5917322" data-attributes="member: 27160"><p>For reasons like Total Defence and Second Wind and the like I think both are necessary, but I really don't find having a column each for those on a tracking sheet a big deal (I'm thinking mainly of DMing and tracking statuses for all monsters - besides that, tracking my statuses for one PC is frankly trivial).</p><p></p><p>Generally I think they ought to be "Start of your (= "affected creature's") next turn". You normally want those buffs when enemies attack you, and those you don't are usually useless if you aren't attacking them...</p><p></p><p>As an aside, another element I think 4e got right was having all buffs be to <strong>final</strong> attributes, not to characteristics or the like. Boosting something that rolls on bonuses into all sorts of other things (like +2 Strength, for example, as opposed to +1 to hit - or even +1 to hit and +1 damage) just causes endless hassle and confusion.</p><p></p><p>I know what you mean, but I think that was poor implementation, too. Just say that the effects don't stack but the saves do. In other words, if a character gets hit with three "ongoing 5 poison damage" effects, they only take 5 poison damage per turn (i.e. the effects don't stack), but they must save against all three (i.e. make three successful saves in total) before they stop taking the damage.</p><p></p><p>I think WotC just bottled out into thinking "this is too hard", here, when I don't think it's hard at all - it's entirely intuitive, to me and most of the folk I play with, and it makes a lot more sense in terms of monster relative power and so on.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5917322, member: 27160"] For reasons like Total Defence and Second Wind and the like I think both are necessary, but I really don't find having a column each for those on a tracking sheet a big deal (I'm thinking mainly of DMing and tracking statuses for all monsters - besides that, tracking my statuses for one PC is frankly trivial). Generally I think they ought to be "Start of your (= "affected creature's") next turn". You normally want those buffs when enemies attack you, and those you don't are usually useless if you aren't attacking them... As an aside, another element I think 4e got right was having all buffs be to [B]final[/B] attributes, not to characteristics or the like. Boosting something that rolls on bonuses into all sorts of other things (like +2 Strength, for example, as opposed to +1 to hit - or even +1 to hit and +1 damage) just causes endless hassle and confusion. I know what you mean, but I think that was poor implementation, too. Just say that the effects don't stack but the saves do. In other words, if a character gets hit with three "ongoing 5 poison damage" effects, they only take 5 poison damage per turn (i.e. the effects don't stack), but they must save against all three (i.e. make three successful saves in total) before they stop taking the damage. I think WotC just bottled out into thinking "this is too hard", here, when I don't think it's hard at all - it's entirely intuitive, to me and most of the folk I play with, and it makes a lot more sense in terms of monster relative power and so on. [/QUOTE]
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Community
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I want a return to long duration spells in D&D Next.
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