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*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
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<blockquote data-quote="Mort" data-source="post: 5922746" data-attributes="member: 762"><p>By mid-high level 3e/3.5 this <strong>always</strong> happened. They party knew that certain opponents came in buffed, and opponents knew that the party was coming in buffed (by mid-high levels a 3e/3.5 party <strong>always</strong> came in buffed except for exceptional circumstances!)</p><p></p><p>As such, dispel magic (and it's higher level counterparts) was usually a necessity on both sides - and frankly I hated it! It just always bugged me that by a certain level, chances were that was the first spell cast most of the time.</p><p></p><p>One easy fix -allow no to extremely limited stacking (Pathfinder allows 3 spells at a time, I believe, but I think even that's too much).</p><p></p><p>Also, I like the 4e concentration mechanic - If you wanted a spell to continue there was a clear cost! Otherwise, as mentioned already, the spell becomes yet another magic item (essentially), right up until it's dispelled at the least opportune moment (which among other things is a massive bookkeeping headache).</p></blockquote><p></p>
[QUOTE="Mort, post: 5922746, member: 762"] By mid-high level 3e/3.5 this [b]always[/b] happened. They party knew that certain opponents came in buffed, and opponents knew that the party was coming in buffed (by mid-high levels a 3e/3.5 party [b]always[/b] came in buffed except for exceptional circumstances!) As such, dispel magic (and it's higher level counterparts) was usually a necessity on both sides - and frankly I hated it! It just always bugged me that by a certain level, chances were that was the first spell cast most of the time. One easy fix -allow no to extremely limited stacking (Pathfinder allows 3 spells at a time, I believe, but I think even that's too much). Also, I like the 4e concentration mechanic - If you wanted a spell to continue there was a clear cost! Otherwise, as mentioned already, the spell becomes yet another magic item (essentially), right up until it's dispelled at the least opportune moment (which among other things is a massive bookkeeping headache). [/QUOTE]
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I want a return to long duration spells in D&D Next.
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