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I want a return to long duration spells in D&D Next.
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<blockquote data-quote="Balesir" data-source="post: 5981905" data-attributes="member: 27160"><p>It's not a question of "combat time", it's having system elements relate to system elements and not to something imaginary/non-existant (like "game world time"). The system cannot possibly work as a clear and unambiguous game system if key elements of it are not defined in anything that relates to the real world. Now, a clear and unambiguous game system may not be what you want - but if that is the case then you don't really need any rules at all; just have the DM make everything up.</p><p></p><p>The only time this applies, though, is if the rules say "the power lasts until the end of the encounter" and nothing else. No system, to my knowledge, has ever done that. The actual rule in 4e is that it lasts until the user/caster takes a rest, or until about 5 minutes of game time have elapsed (translation: as long as you need unless the DM decides you can't have it). The first part is a simple, unambiguous actual rule that has no need of "grappled ogres" or whatever; the second is the usual cop-out generally used in RPGs with action resolution based systems.</p><p></p><p>Well, you could use rituals for that, but a key question I would ask myself if I felt that is "to what end do I want this?" Why do you feel that these things are required? What is the process you are seeking to encourage?</p></blockquote><p></p>
[QUOTE="Balesir, post: 5981905, member: 27160"] It's not a question of "combat time", it's having system elements relate to system elements and not to something imaginary/non-existant (like "game world time"). The system cannot possibly work as a clear and unambiguous game system if key elements of it are not defined in anything that relates to the real world. Now, a clear and unambiguous game system may not be what you want - but if that is the case then you don't really need any rules at all; just have the DM make everything up. The only time this applies, though, is if the rules say "the power lasts until the end of the encounter" and nothing else. No system, to my knowledge, has ever done that. The actual rule in 4e is that it lasts until the user/caster takes a rest, or until about 5 minutes of game time have elapsed (translation: as long as you need unless the DM decides you can't have it). The first part is a simple, unambiguous actual rule that has no need of "grappled ogres" or whatever; the second is the usual cop-out generally used in RPGs with action resolution based systems. Well, you could use rituals for that, but a key question I would ask myself if I felt that is "to what end do I want this?" Why do you feel that these things are required? What is the process you are seeking to encourage? [/QUOTE]
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I want a return to long duration spells in D&D Next.
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