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*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
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<blockquote data-quote="Neonchameleon" data-source="post: 5981957" data-attributes="member: 87792"><p>Oh please! D&D has always been a glorified combat engine with spells hacked onto the side and wizards that started life as battlefield artillery. 4e on the other hand is the <em>only</em> version of D&D that has a dedicated framework to handle scenes that involve complex plans that don't involve hitting people.</p><p> </p><p>Bookkeeping the time down to the minute is about the single thing least likely to encourage non-combat play that I can think of. What does encourage it is a robust and flexible scene resolution system. Oh, and ritual magic that helps progress scenes rather than the wizard being able to snap his fingers and solve scenes.</p><p> </p><p>4e is therefore the single version of D&D that has the best non-combat support. And no, magic doesn't mean non-combat support, almost the reverse.</p><p> </p><p>Of course the classic method of "Make combat lethal so people will find other methods for which the DM can make up rulings" encourages non-combat more than 4e's "Make combat fun and provide good non-combat support."</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5981957, member: 87792"] Oh please! D&D has always been a glorified combat engine with spells hacked onto the side and wizards that started life as battlefield artillery. 4e on the other hand is the [I]only[/I] version of D&D that has a dedicated framework to handle scenes that involve complex plans that don't involve hitting people. Bookkeeping the time down to the minute is about the single thing least likely to encourage non-combat play that I can think of. What does encourage it is a robust and flexible scene resolution system. Oh, and ritual magic that helps progress scenes rather than the wizard being able to snap his fingers and solve scenes. 4e is therefore the single version of D&D that has the best non-combat support. And no, magic doesn't mean non-combat support, almost the reverse. Of course the classic method of "Make combat lethal so people will find other methods for which the DM can make up rulings" encourages non-combat more than 4e's "Make combat fun and provide good non-combat support." [/QUOTE]
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I want a return to long duration spells in D&D Next.
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