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*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
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<blockquote data-quote="Neonchameleon" data-source="post: 5983697" data-attributes="member: 87792"><p>If the rogue weren't in the game you might have a point. However the existance of such spells is punishing players <em>for playing a rogue rather than a wizard</em>. The wizard is sneakier, better able to get through doors, and can handle things the rogue can't.</p><p></p><p>What next? The clericless party should be able to turn undead and heal as well as a party with a cleric there? The wizardless party should all be able to fireball and teleport? Or is it just the rogue and the fighter who can be made irrelevant?</p><p></p><p></p><p></p><p>Whereas I think that if a party picks a class from column D that claims to be the best at something then <em>that class should damn well be the best at it</em>. Anything else is false advertising. The game is lying to you. </p><p></p><p>And as for class-specific roadblocks, I agree that these should not exist. For them to exist at all is simply bad game design. And this is almost invariably a problem with casters in 3.X. Getting past locks can easily be managed without recourse to magic - you simply smash the thing. Getting past a Wall of Force without a caster on the other hand...</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5983697, member: 87792"] If the rogue weren't in the game you might have a point. However the existance of such spells is punishing players [I]for playing a rogue rather than a wizard[/I]. The wizard is sneakier, better able to get through doors, and can handle things the rogue can't. What next? The clericless party should be able to turn undead and heal as well as a party with a cleric there? The wizardless party should all be able to fireball and teleport? Or is it just the rogue and the fighter who can be made irrelevant? Whereas I think that if a party picks a class from column D that claims to be the best at something then [I]that class should damn well be the best at it[/I]. Anything else is false advertising. The game is lying to you. And as for class-specific roadblocks, I agree that these should not exist. For them to exist at all is simply bad game design. And this is almost invariably a problem with casters in 3.X. Getting past locks can easily be managed without recourse to magic - you simply smash the thing. Getting past a Wall of Force without a caster on the other hand... [/QUOTE]
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I want a return to long duration spells in D&D Next.
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