Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dour-n-Taciturn" data-source="post: 5983920" data-attributes="member: 6692615"><p>That is the essence of the matter isn't it. That last little jibe about not hurting the Rogue's feelings seems to reinforce such a notion of spell supremacy. So we give the Rogue a try (bless his/her little heart), and if they fail, we'll rely on the Wizard, since those effects are much more reliable. If the party fails to detect a secret door because Perception/mundane detection fails, then magic should augment that ability, not simply trump it with an auto-success. The notion that all treasures or secret areas are owed to the party, and that there should be a spell to facilitate that in most if not all cases, well that takes away from the flavor for me.</p><p></p><p>UMD is essentially spell casting using a skill roll, so the Rogue now is functioning as a Wizard, Cleric, what-have-you. Again, it's not the class, it's the effect, and how exceptional durations may be over powered, at least without some cost significant to the caster.</p><p></p><p>If casting a spell makes too much noise, cast it while you're away from the area (you have 24 hours of effect for the Invisibility example), or from your Rope Trick, or use Silent Spell, or then Dimension Door over, etc., etc. As for spell components or spell choice, the former at least for the examples argued, are relatively common, and the later can be achieved by character design (school specialization, domain access, and so on).</p></blockquote><p></p>
[QUOTE="Dour-n-Taciturn, post: 5983920, member: 6692615"] That is the essence of the matter isn't it. That last little jibe about not hurting the Rogue's feelings seems to reinforce such a notion of spell supremacy. So we give the Rogue a try (bless his/her little heart), and if they fail, we'll rely on the Wizard, since those effects are much more reliable. If the party fails to detect a secret door because Perception/mundane detection fails, then magic should augment that ability, not simply trump it with an auto-success. The notion that all treasures or secret areas are owed to the party, and that there should be a spell to facilitate that in most if not all cases, well that takes away from the flavor for me. UMD is essentially spell casting using a skill roll, so the Rogue now is functioning as a Wizard, Cleric, what-have-you. Again, it's not the class, it's the effect, and how exceptional durations may be over powered, at least without some cost significant to the caster. If casting a spell makes too much noise, cast it while you're away from the area (you have 24 hours of effect for the Invisibility example), or from your Rope Trick, or use Silent Spell, or then Dimension Door over, etc., etc. As for spell components or spell choice, the former at least for the examples argued, are relatively common, and the later can be achieved by character design (school specialization, domain access, and so on). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
Top