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I want a return to long duration spells in D&D Next.
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<blockquote data-quote="Hussar" data-source="post: 5984116" data-attributes="member: 22779"><p>Two words: Summon Monster (or Monster Summoning, depending on edition) - doesn't break invisibility.</p><p></p><p></p><p></p><p>Oh, so now we're counting house rules too are we? Where in the spell does it say that the MU needs to make any sort of check to find anything on his person? Of course, I'm sure that looking in my pocket to find something would be extremely difficult without being able to see. I can never find my keys in the dark. </p><p></p><p></p><p></p><p>Why? Why does Knock make any particular noise? How does fly make more noise than climbing a wall? Does the fly spell now come with WHOOSH sounds every time I move?</p><p></p><p></p><p></p><p>So, because you personally do not use the spell to its full potential, no one does?</p><p></p><p></p><p></p><p>You've got a VERY strange definition of "most". Invisiblity is a second level spell. So is Knock. Spider Climb is first IIRC (been a while). I've still got SEVEN SPELL LEVELS that haven't even been touched yet. Never minding scrolls.</p><p></p><p>As far as "crap AC" goes, his AC should be 2 worse than the thief's. After all, you've continuously talked about how characters in 1e don't have all sorts of magic items. So, our thief has an AC of 8 and the MU a 10. </p><p></p><p>Since you brought up scrolls, I'd point out that well before the thief can read them, the MU can MAKE them, and he gets bonus XP for doing so.</p><p></p><p>Look, I get that you have experience with players who are utterly incompetent when playing casters. I get that. But, believe us when we say that we have players who are not. We have players who are very, very good at taking the VAST resources that a wizard (or any other caster) gets and can make the thief look like a punk.</p><p></p><p>I mean, good grief, why do you think that thieves had the lowest XP requirements? If a thief was equivalent to a MU, shouldn't their XP values be similar? All the other classes work like that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5984116, member: 22779"] Two words: Summon Monster (or Monster Summoning, depending on edition) - doesn't break invisibility. Oh, so now we're counting house rules too are we? Where in the spell does it say that the MU needs to make any sort of check to find anything on his person? Of course, I'm sure that looking in my pocket to find something would be extremely difficult without being able to see. I can never find my keys in the dark. Why? Why does Knock make any particular noise? How does fly make more noise than climbing a wall? Does the fly spell now come with WHOOSH sounds every time I move? So, because you personally do not use the spell to its full potential, no one does? You've got a VERY strange definition of "most". Invisiblity is a second level spell. So is Knock. Spider Climb is first IIRC (been a while). I've still got SEVEN SPELL LEVELS that haven't even been touched yet. Never minding scrolls. As far as "crap AC" goes, his AC should be 2 worse than the thief's. After all, you've continuously talked about how characters in 1e don't have all sorts of magic items. So, our thief has an AC of 8 and the MU a 10. Since you brought up scrolls, I'd point out that well before the thief can read them, the MU can MAKE them, and he gets bonus XP for doing so. Look, I get that you have experience with players who are utterly incompetent when playing casters. I get that. But, believe us when we say that we have players who are not. We have players who are very, very good at taking the VAST resources that a wizard (or any other caster) gets and can make the thief look like a punk. I mean, good grief, why do you think that thieves had the lowest XP requirements? If a thief was equivalent to a MU, shouldn't their XP values be similar? All the other classes work like that. [/QUOTE]
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I want a return to long duration spells in D&D Next.
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