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*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5984417" data-attributes="member: 710"><p>But if you realize that a caster can outdo your Rogue in the rogue's speciality, how much is there to be gained by playing the Rogue? </p><p></p><p>It is not in the disinterest of the player of the Rogue that he actually remains the absolute best in the aspects of stealthiness and trap-disarming, and doing so in "roguish" ways, rather than wizardy ways (e.g. using scrolls that replicate his class features, but in better). </p><p></p><p>The only one that has something to lose potentially is the swiss army knife Wizard that wanted to be able to deal with traps, stealth, traveling and combat as the best. </p><p></p><p>I almost think the spell caster classes could be fixed if they just had a _lot_ less spells they can cast at any given - and that includes the usage of scrolls. </p><p></p><p>If Next moves in a direction where scrolls are used for rituals but not generally instant-casting affairs, one aspect may be dealt with. Ifit then moves on to give the caster much less spells per day, maybe having all the swiss army spells could work - he would at any given day have to seriously think about which spells to prepare, and he couldn'tn just say "Ah, for the rest I use scrolls or" "I've got 10 3rd level or lower spell slots, let's fill them with utility magic". Even a 12th level Wizard should need to agonize whether he has to slot Invisibility or Knock, or rather simply a Fireball.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5984417, member: 710"] But if you realize that a caster can outdo your Rogue in the rogue's speciality, how much is there to be gained by playing the Rogue? It is not in the disinterest of the player of the Rogue that he actually remains the absolute best in the aspects of stealthiness and trap-disarming, and doing so in "roguish" ways, rather than wizardy ways (e.g. using scrolls that replicate his class features, but in better). The only one that has something to lose potentially is the swiss army knife Wizard that wanted to be able to deal with traps, stealth, traveling and combat as the best. I almost think the spell caster classes could be fixed if they just had a _lot_ less spells they can cast at any given - and that includes the usage of scrolls. If Next moves in a direction where scrolls are used for rituals but not generally instant-casting affairs, one aspect may be dealt with. Ifit then moves on to give the caster much less spells per day, maybe having all the swiss army spells could work - he would at any given day have to seriously think about which spells to prepare, and he couldn'tn just say "Ah, for the rest I use scrolls or" "I've got 10 3rd level or lower spell slots, let's fill them with utility magic". Even a 12th level Wizard should need to agonize whether he has to slot Invisibility or Knock, or rather simply a Fireball. [/QUOTE]
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I want a return to long duration spells in D&D Next.
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