Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5984473" data-attributes="member: 87792"><p>And I consider that the type of characters people choose to play should also have an impact on the game. If the PCs actually wanted a stealth based game rather than a 'don't be riduculously noisy' game then I'd expect at least one of them to play someone able to pick locks.</p><p> </p><p>In 1e (pre-UA), the fighter and the rogue were both entirely dispensible. Clerics were better on the battle line than fighters - they could heal as well. And the thief's numbers were terrible. Wizard and cleric on the other hand weren't. UA and 2e at least brought the fighter in to play - and in low level play you could replace the wizard with a bard.</p><p> </p><p>3.X has its tier list. So it depends how hard you are playing what's removable.</p><p> </p><p>In 4e I can't think of one non-removable class. The biggest party hole you come up with is no ritual caster. I've DM'd a party with neither defender nor leader, and it was great. A scout, a vampire, a thief, and a hunter (for those playing at home that's three dex-based strikers and a dex based controller who is almost as strikeresque as it is a controller) and every single PC had a stealth skill through the roof*. Missing classes: All the core four, any leader, and any defender.</p><p> </p><p>* Level 8 and I don't think one of them had a skill of less than +15.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5984473, member: 87792"] And I consider that the type of characters people choose to play should also have an impact on the game. If the PCs actually wanted a stealth based game rather than a 'don't be riduculously noisy' game then I'd expect at least one of them to play someone able to pick locks. In 1e (pre-UA), the fighter and the rogue were both entirely dispensible. Clerics were better on the battle line than fighters - they could heal as well. And the thief's numbers were terrible. Wizard and cleric on the other hand weren't. UA and 2e at least brought the fighter in to play - and in low level play you could replace the wizard with a bard. 3.X has its tier list. So it depends how hard you are playing what's removable. In 4e I can't think of one non-removable class. The biggest party hole you come up with is no ritual caster. I've DM'd a party with neither defender nor leader, and it was great. A scout, a vampire, a thief, and a hunter (for those playing at home that's three dex-based strikers and a dex based controller who is almost as strikeresque as it is a controller) and every single PC had a stealth skill through the roof*. Missing classes: All the core four, any leader, and any defender. * Level 8 and I don't think one of them had a skill of less than +15. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
Top