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General Tabletop Discussion
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I want a return to long duration spells in D&D Next.
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<blockquote data-quote="Hussar" data-source="post: 5984723" data-attributes="member: 22779"><p>But, this does kinda blow the arguement out of the water that in order for my rogue to be a good rogue, I should be doing all sorts of wizardly things using UMD. If I don't want to play a wizard, why should I have to spend considerable resources just to do what a wizard does for free.</p><p></p><p>As far as skills go, since we're going back to 3e, a wizard, with his Int bonus, likely isn't that far behind the rogue as far as skills go. Maybe two or three skill points per level. That's about it. Cleric? Oh, yeah, he's bottom of the barrel with the fighter for skills, but, wizard? Not so much.</p><p></p><p>But, I have to admit, it never ceases to amaze me the hoops that people will jump through to try to prove their point. Why does my MU keep all his spell components in the same bag? Including a live spider? I dunno about anyone else, but, we tended to have MU's that had a bunch of bags. I make noise to fly - speaking. Yeah, because apparently in some people's games I have to speak constantly to keep my spell going. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> Nor, apparently, can I whisper. And, it's funny. The rules allow for casters to create scrolls. But, some DM's simply cock block the character from doing so by picking and choosing specific elements of the books. Never minding, of course, that in a land with magic users, it's probably possible to BUY most of the items on that list. But, hey, whatever works right?</p><p></p><p>So, we achieve balance by utterly screwing one class every chance we get - must cast spells by shouting at the top of their lungs, cannot ever simply buy anything, that sort of thing, whereas the other class gets their magic goodies tailor made delivered to them, just to keep them on par with the casters.</p><p></p><p>Good grief, what does it take to get people to admit that there is a problem here?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5984723, member: 22779"] But, this does kinda blow the arguement out of the water that in order for my rogue to be a good rogue, I should be doing all sorts of wizardly things using UMD. If I don't want to play a wizard, why should I have to spend considerable resources just to do what a wizard does for free. As far as skills go, since we're going back to 3e, a wizard, with his Int bonus, likely isn't that far behind the rogue as far as skills go. Maybe two or three skill points per level. That's about it. Cleric? Oh, yeah, he's bottom of the barrel with the fighter for skills, but, wizard? Not so much. But, I have to admit, it never ceases to amaze me the hoops that people will jump through to try to prove their point. Why does my MU keep all his spell components in the same bag? Including a live spider? I dunno about anyone else, but, we tended to have MU's that had a bunch of bags. I make noise to fly - speaking. Yeah, because apparently in some people's games I have to speak constantly to keep my spell going. :uhoh: Nor, apparently, can I whisper. And, it's funny. The rules allow for casters to create scrolls. But, some DM's simply cock block the character from doing so by picking and choosing specific elements of the books. Never minding, of course, that in a land with magic users, it's probably possible to BUY most of the items on that list. But, hey, whatever works right? So, we achieve balance by utterly screwing one class every chance we get - must cast spells by shouting at the top of their lungs, cannot ever simply buy anything, that sort of thing, whereas the other class gets their magic goodies tailor made delivered to them, just to keep them on par with the casters. Good grief, what does it take to get people to admit that there is a problem here? [/QUOTE]
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I want a return to long duration spells in D&D Next.
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