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I want a return to long duration spells in D&D Next.
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<blockquote data-quote="jrowland" data-source="post: 5985321" data-attributes="member: 94389"><p>Whatever they do Re: durations, they need to apply boundary conditions:</p><p></p><p>What happens if the spell is "always on" (ie its duration is longer than than the refresh of the spell). How does this "always on" spell compare with actual "always on" feats, class features, magic items, etc.? </p><p></p><p>Take Bulls Strength. If I have a "always on" +2 str check, +2 attack, +2 damage how does this compare to the feats like Power Attack?</p><p></p><p>What about the other boundry: until start of next turn or instantaneous? Is Bull Strength even worth casting/memorizing if it is effectively only good for 1 action?</p><p></p><p>Can the spell exist between the boundries without over-shadowing another classes iconic features (ie knock spell vs rogues)? Can it be justified at a higher/lower spell level?</p><p></p><p>Efforts should be made to make sure spells don't go into "always on" mode via level, feats, features, etc and should ideally be min/maxed such that at best, a "on 50% of the time" can be achieved. I know "always on" spells are often very beloved, but that is not really what spellcasting is about (I am excluding rituals and item creation from spellcasting).</p></blockquote><p></p>
[QUOTE="jrowland, post: 5985321, member: 94389"] Whatever they do Re: durations, they need to apply boundary conditions: What happens if the spell is "always on" (ie its duration is longer than than the refresh of the spell). How does this "always on" spell compare with actual "always on" feats, class features, magic items, etc.? Take Bulls Strength. If I have a "always on" +2 str check, +2 attack, +2 damage how does this compare to the feats like Power Attack? What about the other boundry: until start of next turn or instantaneous? Is Bull Strength even worth casting/memorizing if it is effectively only good for 1 action? Can the spell exist between the boundries without over-shadowing another classes iconic features (ie knock spell vs rogues)? Can it be justified at a higher/lower spell level? Efforts should be made to make sure spells don't go into "always on" mode via level, feats, features, etc and should ideally be min/maxed such that at best, a "on 50% of the time" can be achieved. I know "always on" spells are often very beloved, but that is not really what spellcasting is about (I am excluding rituals and item creation from spellcasting). [/QUOTE]
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I want a return to long duration spells in D&D Next.
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