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*Dungeons & Dragons
I want a return to long duration spells in D&D Next.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5985817" data-attributes="member: 710"><p>I am fine with the Wizard being able to fulfill all the niches of the Rogue - if that's the only thing he can do. (I may be allowing that he can change daily, but even that can be very powerful - if only one day requires a locksmithing and stealth expert, the Wizard can remain valuable th enext day, but the Rogue may be stuck with his skill set). But with magical items like scrolls and wands and with all the spell slots a 3E caster could have, he could occupy the roles of multiple characters at once. And that is not balanced.</p><p></p><p>Maybe Knock should be described this</p><p><em>You loudly ring a chime three times, and the door opens</em></p><p>Focus: A small chime (worth 10 gp or more)</p><p>Casting Time: 3 Standard Actions</p><p>Target: Up to 3 Locks within 100 ft you can see.</p><p>Effect: At the end of the duration, you can make up to 3 Intelligence (Arcana) Checks instead of Dexterity (Thievery) checks to open up to 3 selected locks. If a lock is protected by a magical ward to resist opening, you must first dispel the ward, using one of those checks. You can make multiple checks on a lock or a lock protected by a ward. You can spend no more than 3 tries to open a lock with this spell.</p><p>Special: You can also cast this spell to benefit another character - the character gains advantage on his first 3 checks to pick the lock or break it open. </p><p></p><p>The Wizard can open the lock with the spell, but it has clear disadvantages (loud chiming, exra handling for wards), but also one compensation - it gives you up to 3 locks to open - a Rogue can try as often as he likes (I am assuming retries are possible), so the spell is not wasted that easily.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5985817, member: 710"] I am fine with the Wizard being able to fulfill all the niches of the Rogue - if that's the only thing he can do. (I may be allowing that he can change daily, but even that can be very powerful - if only one day requires a locksmithing and stealth expert, the Wizard can remain valuable th enext day, but the Rogue may be stuck with his skill set). But with magical items like scrolls and wands and with all the spell slots a 3E caster could have, he could occupy the roles of multiple characters at once. And that is not balanced. Maybe Knock should be described this [I]You loudly ring a chime three times, and the door opens[/I] Focus: A small chime (worth 10 gp or more) Casting Time: 3 Standard Actions Target: Up to 3 Locks within 100 ft you can see. Effect: At the end of the duration, you can make up to 3 Intelligence (Arcana) Checks instead of Dexterity (Thievery) checks to open up to 3 selected locks. If a lock is protected by a magical ward to resist opening, you must first dispel the ward, using one of those checks. You can make multiple checks on a lock or a lock protected by a ward. You can spend no more than 3 tries to open a lock with this spell. Special: You can also cast this spell to benefit another character - the character gains advantage on his first 3 checks to pick the lock or break it open. The Wizard can open the lock with the spell, but it has clear disadvantages (loud chiming, exra handling for wards), but also one compensation - it gives you up to 3 locks to open - a Rogue can try as often as he likes (I am assuming retries are possible), so the spell is not wasted that easily. [/QUOTE]
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I want a return to long duration spells in D&D Next.
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