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I want D&D Next to be a new edition, not just an improved version of Edition X
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<blockquote data-quote="Crazy Jerome" data-source="post: 5839591" data-attributes="member: 54877"><p>I wouldn't be terribly interested in incremental improvements or such to 3E, 3.5, 4E, or Essentials. Those already do what they do with relatively clean mechanics. You can start chasing incremental improvements too long, and not really add that much. </p><p> </p><p>This is why, for example, the Hero System, when it started the big generic cleanup in 4th edition, did make noticable improvements in 4th, 5th, and 6th. However, by the time 6th rolled around, there wasn't much left to improve without hitting the fundamentals--and about the only fundamental they were willing to hit was the figured characteristics--which was nice, but hardly worth a whole new edition by itself. The improvements are improvements, but too nitpicky to get you all that excited about them--as if some version of D&D left everything else alone, but made charisma marginally more interesting. That's great for people coming in later, but not so hot for those who already have it. I want a new edtion to have something that I don't already more or less have, and eventually incremental improvements don't give you that.</p><p> </p><p>However, I also wouldn't mind a version that was truly incremental improvements to BECMI or early AD&D. The stuff that came immediately after was expanding scope and organizing the bulk of material, not much in the way of rules improvements. In a sense, part of the problem with 4E is that it went the direction it did from 3E as the starting place instead of early D&D as the starting place. I'd like to see a "do over" from early D&D, with the lessons learned doing 3E and 4E. Heck, seperate from that, I'd like to see a 4E built off of BECMI instead of anything that came later. It wouldn't be everyones' cup of tea, but it would be a better game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>That's not what we are going to get, exactly, though. Or not exactly what they are aiming at. As I've said before, I don't think the real heart of D&D has even been nailed perfectly, in any version. The heart of it was so different at each table, and how the stuff around it moves, that the heart is difficult to even see. If the heart of D&D is our sun, then the various versions have been planets, moons, astroids, etc. (Dont think versions counting out from the sun here. They are all over the place.) </p><p> </p><p>But the main point is that "space" is a big area. There is a lot of stuff in the boundaries of D&D that is not the heart of D&D. So I think what they are trying to do is get closer to the sun. Whether they pull it off or get scorched is the question. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5839591, member: 54877"] I wouldn't be terribly interested in incremental improvements or such to 3E, 3.5, 4E, or Essentials. Those already do what they do with relatively clean mechanics. You can start chasing incremental improvements too long, and not really add that much. This is why, for example, the Hero System, when it started the big generic cleanup in 4th edition, did make noticable improvements in 4th, 5th, and 6th. However, by the time 6th rolled around, there wasn't much left to improve without hitting the fundamentals--and about the only fundamental they were willing to hit was the figured characteristics--which was nice, but hardly worth a whole new edition by itself. The improvements are improvements, but too nitpicky to get you all that excited about them--as if some version of D&D left everything else alone, but made charisma marginally more interesting. That's great for people coming in later, but not so hot for those who already have it. I want a new edtion to have something that I don't already more or less have, and eventually incremental improvements don't give you that. However, I also wouldn't mind a version that was truly incremental improvements to BECMI or early AD&D. The stuff that came immediately after was expanding scope and organizing the bulk of material, not much in the way of rules improvements. In a sense, part of the problem with 4E is that it went the direction it did from 3E as the starting place instead of early D&D as the starting place. I'd like to see a "do over" from early D&D, with the lessons learned doing 3E and 4E. Heck, seperate from that, I'd like to see a 4E built off of BECMI instead of anything that came later. It wouldn't be everyones' cup of tea, but it would be a better game. :D That's not what we are going to get, exactly, though. Or not exactly what they are aiming at. As I've said before, I don't think the real heart of D&D has even been nailed perfectly, in any version. The heart of it was so different at each table, and how the stuff around it moves, that the heart is difficult to even see. If the heart of D&D is our sun, then the various versions have been planets, moons, astroids, etc. (Dont think versions counting out from the sun here. They are all over the place.) But the main point is that "space" is a big area. There is a lot of stuff in the boundaries of D&D that is not the heart of D&D. So I think what they are trying to do is get closer to the sun. Whether they pull it off or get scorched is the question. :p [/QUOTE]
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