Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I want D&D Next to be a new edition, not just an improved version of Edition X
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5847359" data-attributes="member: 82106"><p>Well, yes and no. I think there are just deeper goals, or maybe it would be better to say intermediate goals, in there. It is clear from the whole "$100 million sales target" thing that the basic goal for 4e was to double or more the sales of 3.5. Clearly you do that with customers, but it is not as straightforward as "write some rules that appeal to the most people who will buy your game." There are at least a couple reasons for that.</p><p></p><p>1) EVERY new edition further fragments the player base, and players of old editions aren't active paying customers. </p><p></p><p>2) The demographics of the whole game, and maybe the whole industry, are evolving unfavorably.</p><p></p><p>3) The very concept of a TT PnP freeform RPG with face-to-face play and significant time investment is decreasingly well matched to people's behavior and wants.</p><p></p><p>These are all statements made by knowledgeable people in the industry, not things I pulled out of my back pocket (and pardon to any of those people if I might not be understanding them of course). </p><p></p><p>So achieving your #1-3 NO DOUBT is something WotC would like to do, but it may well be lower on the list of priorities than creating a business around the D&D IP that can survive and grow and be a high value cashflow producer for Hasbro. While it was never quite said that Hasbro has said "be a major product or else" that subtext certainly seemed to be there. Thus recapturing every player that played D&D in 2003 or whatever the peak of 3.x was, AND every one that has been a customer since then with the existing business model appears to be existential suicide for D&D because it simply can't lift them up to the requirements Hasbro has. Maybe if #4 is successful enough then for a while they might do that with the old business model, but they obviously didn't think so. That's why 4e with the DDI business model and anticipated other digital offerings, which was pitched as a roadmap to huge growth. Without that move to a different business model and evolution to a product that matches what people want to do and how they want to do it now today vs 1975 the attraction of a few OSR/PF fans is moot, the game will fold. </p><p></p><p>Thus my original statement, there is no going back, only forward. Back is death. Forward might be death too, but better to try and fail then to slink into extinction.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5847359, member: 82106"] Well, yes and no. I think there are just deeper goals, or maybe it would be better to say intermediate goals, in there. It is clear from the whole "$100 million sales target" thing that the basic goal for 4e was to double or more the sales of 3.5. Clearly you do that with customers, but it is not as straightforward as "write some rules that appeal to the most people who will buy your game." There are at least a couple reasons for that. 1) EVERY new edition further fragments the player base, and players of old editions aren't active paying customers. 2) The demographics of the whole game, and maybe the whole industry, are evolving unfavorably. 3) The very concept of a TT PnP freeform RPG with face-to-face play and significant time investment is decreasingly well matched to people's behavior and wants. These are all statements made by knowledgeable people in the industry, not things I pulled out of my back pocket (and pardon to any of those people if I might not be understanding them of course). So achieving your #1-3 NO DOUBT is something WotC would like to do, but it may well be lower on the list of priorities than creating a business around the D&D IP that can survive and grow and be a high value cashflow producer for Hasbro. While it was never quite said that Hasbro has said "be a major product or else" that subtext certainly seemed to be there. Thus recapturing every player that played D&D in 2003 or whatever the peak of 3.x was, AND every one that has been a customer since then with the existing business model appears to be existential suicide for D&D because it simply can't lift them up to the requirements Hasbro has. Maybe if #4 is successful enough then for a while they might do that with the old business model, but they obviously didn't think so. That's why 4e with the DDI business model and anticipated other digital offerings, which was pitched as a roadmap to huge growth. Without that move to a different business model and evolution to a product that matches what people want to do and how they want to do it now today vs 1975 the attraction of a few OSR/PF fans is moot, the game will fold. Thus my original statement, there is no going back, only forward. Back is death. Forward might be death too, but better to try and fail then to slink into extinction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I want D&D Next to be a new edition, not just an improved version of Edition X
Top