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I want D&D Next to be a new edition, not just an improved version of Edition X
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<blockquote data-quote="Bedrockgames" data-source="post: 5849061" data-attributes="member: 85555"><p>There is another thing to consider here. This is purely speculation based on my own experience, but I am not convinced that the main barriers to growing the hobby are rules systems or a lack of tech supplements (character generators, map generators, etc have been available widely for free or at low cost for some time). When I started, rules were the last thing on my mind. The mechanics of the rpg i first played never entered into my judgment of the experience. Rules are important but it isn't like there aren't simple, streamlined games that wont give non gamers a hard time. </p><p></p><p>The biggest hurdle is the nature of the hobby itself. You can surround D&D in tech, modern trends, etc but at the end of the day it is a imaginative role playing game and it has always been a tough sell for that reason. Some people (like myself) found themselves sucked into experience the moment they rolled up their first character, others cant get into it for a variety of reasons. So I am not sure how much role playing games can grow beyond their natural base without changing their essential nature or without major cultural changes that make people more comfortable with the rpg experience. Peoplecan point to the popularity of WoW, but I would argue WoW is a fundamentally different experience than something like D&D.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5849061, member: 85555"] There is another thing to consider here. This is purely speculation based on my own experience, but I am not convinced that the main barriers to growing the hobby are rules systems or a lack of tech supplements (character generators, map generators, etc have been available widely for free or at low cost for some time). When I started, rules were the last thing on my mind. The mechanics of the rpg i first played never entered into my judgment of the experience. Rules are important but it isn't like there aren't simple, streamlined games that wont give non gamers a hard time. The biggest hurdle is the nature of the hobby itself. You can surround D&D in tech, modern trends, etc but at the end of the day it is a imaginative role playing game and it has always been a tough sell for that reason. Some people (like myself) found themselves sucked into experience the moment they rolled up their first character, others cant get into it for a variety of reasons. So I am not sure how much role playing games can grow beyond their natural base without changing their essential nature or without major cultural changes that make people more comfortable with the rpg experience. Peoplecan point to the popularity of WoW, but I would argue WoW is a fundamentally different experience than something like D&D. [/QUOTE]
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I want D&D Next to be a new edition, not just an improved version of Edition X
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