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I want D&D Next to be a new edition, not just an improved version of Edition X
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<blockquote data-quote="Bedrockgames" data-source="post: 5849406" data-attributes="member: 85555"><p>I disagree with your conclusions on a number of fronts. But this is all highly speculative so debate probably won't get us very far. I ted to doubt those who believe the hobby is shrinking ir that it has been on a continuous decline since the 80s. IMO, it has peaks and valleys and presently may be in the later. But with 3e we had a huge boom in both new blood and a return of lapsed players. I saw far more new players come to the hobby in 200-2003 than i did with 4e, so i really dont see that WOTC strategy as you describe it has worked. I also think turning rpgs into something other than roleplaying games is a much surer way to hit the dustbin of history than staying true to what table top rpgs are. As i said, imagination is an essential quality of rpgs. Start replacing imagination with digital graphics and you lose the thing that attracts people to the hobby (aferall, why not just play a multiplayer video game instead). I just dont see why you would ignore the preferences of people who are currently playing rpgs in order to expand the hobby. It isn't like there ave not been efforts to make D&D mainstream before. Much better to keep ding what we do well and wait for the culture to come to us, than to radically redefine D&D to the point that the current base doesn't enjoy it. If WOTC wants a big market they can always make an multi player online game...but that isn't D&D.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5849406, member: 85555"] I disagree with your conclusions on a number of fronts. But this is all highly speculative so debate probably won't get us very far. I ted to doubt those who believe the hobby is shrinking ir that it has been on a continuous decline since the 80s. IMO, it has peaks and valleys and presently may be in the later. But with 3e we had a huge boom in both new blood and a return of lapsed players. I saw far more new players come to the hobby in 200-2003 than i did with 4e, so i really dont see that WOTC strategy as you describe it has worked. I also think turning rpgs into something other than roleplaying games is a much surer way to hit the dustbin of history than staying true to what table top rpgs are. As i said, imagination is an essential quality of rpgs. Start replacing imagination with digital graphics and you lose the thing that attracts people to the hobby (aferall, why not just play a multiplayer video game instead). I just dont see why you would ignore the preferences of people who are currently playing rpgs in order to expand the hobby. It isn't like there ave not been efforts to make D&D mainstream before. Much better to keep ding what we do well and wait for the culture to come to us, than to radically redefine D&D to the point that the current base doesn't enjoy it. If WOTC wants a big market they can always make an multi player online game...but that isn't D&D. [/QUOTE]
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