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I want D&D Next to be a new edition, not just an improved version of Edition X
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5849556" data-attributes="member: 82106"><p>I don't know why you assume that just because people play online would automatically make the game into a 'multi-player online game'. There's a HUGE difference between playing D&D on a VTT and playing a CRPG or an MMO. They aren't even remotely similar experiences. I've never been that big on computer 'RPGs' (there's really little RP there, though I guess in some sense there is in an MMO, but only with other players). A game with DM and open-ended rules is just totally different. Notice WotC has never in any way shape or form messed with that aspect of D&D, nor are they likely to. THAT is IMHO the core aspect of the game. All else is in support of that. </p><p></p><p>Nor do 'digital graphics' replace imagination AT ALL in that type of game, trust me. It is just not even a concern. I'm describing things and the players are describing things, and if we have a digital battle map and book keeping macros all that does is free up time and energy to think about the fun stuff. </p><p></p><p>Of course this isn't the only way that D&D can evolve. It might not even go that way in the long run. Still, being able to use DDI type tools and share stuff easily with other users, have tools for making maps, writing and organizing adventures and settings, and curating and finding the best content have HUGE potential. Those things are easier and work better when the game is designed to easily work with them.</p><p></p><p>It isn't like I believe 4e is even close to the end result of all this either. It is just an evolutionary step on the way. Either 5e can take another step or... Surely we DO want as many people to want to play it as possible, but there are just going to be things that are changed so that they facilitate the game thriving in the modern world. It simply isn't going to do that otherwise. You can say that D&D is just on a downcycle now, which may be partly true, but go back and look at how different the industry was in the early 80's and how much more D&D fit in, to the extent that it was really out there in a much bigger way than it is now. You don't have to believe me, go talk to guys like Ryan Dancy, who knows 10,000x more than I ever will about the game industry, probably more than everyone else here combined, and he'll tell you pretty much the same thing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5849556, member: 82106"] I don't know why you assume that just because people play online would automatically make the game into a 'multi-player online game'. There's a HUGE difference between playing D&D on a VTT and playing a CRPG or an MMO. They aren't even remotely similar experiences. I've never been that big on computer 'RPGs' (there's really little RP there, though I guess in some sense there is in an MMO, but only with other players). A game with DM and open-ended rules is just totally different. Notice WotC has never in any way shape or form messed with that aspect of D&D, nor are they likely to. THAT is IMHO the core aspect of the game. All else is in support of that. Nor do 'digital graphics' replace imagination AT ALL in that type of game, trust me. It is just not even a concern. I'm describing things and the players are describing things, and if we have a digital battle map and book keeping macros all that does is free up time and energy to think about the fun stuff. Of course this isn't the only way that D&D can evolve. It might not even go that way in the long run. Still, being able to use DDI type tools and share stuff easily with other users, have tools for making maps, writing and organizing adventures and settings, and curating and finding the best content have HUGE potential. Those things are easier and work better when the game is designed to easily work with them. It isn't like I believe 4e is even close to the end result of all this either. It is just an evolutionary step on the way. Either 5e can take another step or... Surely we DO want as many people to want to play it as possible, but there are just going to be things that are changed so that they facilitate the game thriving in the modern world. It simply isn't going to do that otherwise. You can say that D&D is just on a downcycle now, which may be partly true, but go back and look at how different the industry was in the early 80's and how much more D&D fit in, to the extent that it was really out there in a much bigger way than it is now. You don't have to believe me, go talk to guys like Ryan Dancy, who knows 10,000x more than I ever will about the game industry, probably more than everyone else here combined, and he'll tell you pretty much the same thing. [/QUOTE]
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