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I want faster character creation. Also, I’m a monster.
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<blockquote data-quote="DEFCON 1" data-source="post: 7550252" data-attributes="member: 7006"><p>It sounds like its not so much creating characters is a chore... but that trying to teach players the game and what everything means is a chore. But if you are playing 5E... there's nothing you can do about that.</p><p></p><p>Even if you hand each new player a pre-generated character (so that "character creation" is merely just selecting a piece of paper)... you're going to spend a lot of time trying to those players up to speed, instructing them on what all those dozens of words and numbers mean. That has to occur regardless of whatever character creation system you use, because 5E uses all those numbers. So even if you remove any "choice point" from their equation should you actually go through a process of letting them create their own character (not having them select ability scores, not having them select a background, not having them choose their spells, etc. etc.)... your "character creation process" for getting players up to speed on how to actually play the game is still going to be a long, drawn out affair because teaching them whatever is on their sheet can be a long, drawn-out affair.</p><p></p><p>A simpler "character creation process" doesn't really get you what it sounds like you want. A simpler "game" seems more to the point. The less rules and numbers you need to teach people, the faster the game itself gets going.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7550252, member: 7006"] It sounds like its not so much creating characters is a chore... but that trying to teach players the game and what everything means is a chore. But if you are playing 5E... there's nothing you can do about that. Even if you hand each new player a pre-generated character (so that "character creation" is merely just selecting a piece of paper)... you're going to spend a lot of time trying to those players up to speed, instructing them on what all those dozens of words and numbers mean. That has to occur regardless of whatever character creation system you use, because 5E uses all those numbers. So even if you remove any "choice point" from their equation should you actually go through a process of letting them create their own character (not having them select ability scores, not having them select a background, not having them choose their spells, etc. etc.)... your "character creation process" for getting players up to speed on how to actually play the game is still going to be a long, drawn out affair because teaching them whatever is on their sheet can be a long, drawn-out affair. A simpler "character creation process" doesn't really get you what it sounds like you want. A simpler "game" seems more to the point. The less rules and numbers you need to teach people, the faster the game itself gets going. [/QUOTE]
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