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General Tabletop Discussion
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I want faster character creation. Also, I’m a monster.
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<blockquote data-quote="Li Shenron" data-source="post: 7550263" data-attributes="member: 1465"><p>I think 5e character creation can be fairly fast (at 1st level) if you use standard array and default equipment.</p><p></p><p>Personally I believe that the most time consuming parts are (a) min-maxing ability scores and (b) carefully planning the known & prepared spells lists. </p><p></p><p>However I believe that the importance of both is overrated. IMHO way too many players are concerned too much with their characters to be "effective" and fail to understand that playing NON-optimized characters i.e. less "effective" only leads to less predictable outcomes of the in-game challenges, which eventually means <em>more</em> "effective" in fun. And here I don't just mean "fun" in a dumb way as in "oh how fun it is to die", but in the fact that real, serious "fun" comes from dealing with unexpected challenges, and overcoming them.</p><p></p><p>Other than using standard array and default equipment, unfortunately it's not that easy to make it faster... the choices themselves can be reduced to class+race+background, but for most classes that's not the end of character creation. You still have to record your racial features and modify ability scores based on that, you still have to pick a couple of skills and possibly a subclass or a class ability, and then the spells. And of course beyond 1st level it becomes more and more time-consuming to make all the choices. </p><p></p><p>So if the player is very unprepared (e.g. doesn't even know which class to play) and not willing to just make choices without worrying too much about their effectiveness, honestly I would not wait for him... I am willing to let the new PC have some "blanks" in the character sheet to be filled later, but I won't stop the game until he's ready.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7550263, member: 1465"] I think 5e character creation can be fairly fast (at 1st level) if you use standard array and default equipment. Personally I believe that the most time consuming parts are (a) min-maxing ability scores and (b) carefully planning the known & prepared spells lists. However I believe that the importance of both is overrated. IMHO way too many players are concerned too much with their characters to be "effective" and fail to understand that playing NON-optimized characters i.e. less "effective" only leads to less predictable outcomes of the in-game challenges, which eventually means [I]more[/I] "effective" in fun. And here I don't just mean "fun" in a dumb way as in "oh how fun it is to die", but in the fact that real, serious "fun" comes from dealing with unexpected challenges, and overcoming them. Other than using standard array and default equipment, unfortunately it's not that easy to make it faster... the choices themselves can be reduced to class+race+background, but for most classes that's not the end of character creation. You still have to record your racial features and modify ability scores based on that, you still have to pick a couple of skills and possibly a subclass or a class ability, and then the spells. And of course beyond 1st level it becomes more and more time-consuming to make all the choices. So if the player is very unprepared (e.g. doesn't even know which class to play) and not willing to just make choices without worrying too much about their effectiveness, honestly I would not wait for him... I am willing to let the new PC have some "blanks" in the character sheet to be filled later, but I won't stop the game until he's ready. [/QUOTE]
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I want faster character creation. Also, I’m a monster.
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