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I want faster character creation. Also, I’m a monster.
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<blockquote data-quote="FrogReaver" data-source="post: 7550269" data-attributes="member: 6795602"><p>The problem with character generation in 5e is that I can make hundreds of slight variations for almost any character concept. Most of those variations are point buy related. Point buy makes character creation crawl to a stand still. Allowing feats and multiclassing forces a player that wants to optimize any to make decisions up front on whether he’s going multiclass and when etc. Feats also factor in here as well. </p><p></p><p>Eliminate those 3 things and character creation goes “fast”. Using standard array makes it a magnitude of speed even faster as most decision points get removed. Using rolled stats is going to be even faster as virtually all decision points get removed.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7550269, member: 6795602"] The problem with character generation in 5e is that I can make hundreds of slight variations for almost any character concept. Most of those variations are point buy related. Point buy makes character creation crawl to a stand still. Allowing feats and multiclassing forces a player that wants to optimize any to make decisions up front on whether he’s going multiclass and when etc. Feats also factor in here as well. Eliminate those 3 things and character creation goes “fast”. Using standard array makes it a magnitude of speed even faster as most decision points get removed. Using rolled stats is going to be even faster as virtually all decision points get removed. [/QUOTE]
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I want faster character creation. Also, I’m a monster.
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