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General Tabletop Discussion
*Dungeons & Dragons
I want more flavorful wizard subclasses.
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<blockquote data-quote="CreamCloud0" data-source="post: 9117180" data-attributes="member: 7034710"><p>if i were to reduce the number of spell schools, this is how i think i might personally break it down:</p><p></p><p>schools kept: <span style="color: rgb(147, 101, 184)">enchantment(influence)</span>,<span style="color: rgb(97, 189, 109)"> transmutation(change)</span>, <span style="color: rgb(226, 80, 65)">evocation(create)</span>, <span style="color: rgb(44, 130, 201)">divination(know)</span></p><p>schools removed: illusion, necromancy, abjuration, conjuration</p><p></p><p>illusion and abjuration being split between<span style="color: rgb(147, 101, 184)"> enchantment</span> and <span style="color: rgb(61, 142, 185)">divination</span></p><p>necromancy and conjuration being split between<span style="color: rgb(97, 189, 109)"> transmutation</span> and <span style="color: rgb(226, 80, 65)">evocation</span></p><p></p><p><span style="color: rgb(0, 0, 0)">now, i know illusion and abjuration might seem a little wierd for divination but hear me out, the concept of divination could be presented to include how people percieve and process information which illusions naturally play with, and abjuration would work as protections cast ahead of time designed to kick in at specific moments that they're needed, like how the diviner ability portent can insert a pre-rolled number into a saving throw.</span></p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9117180, member: 7034710"] if i were to reduce the number of spell schools, this is how i think i might personally break it down: schools kept: [COLOR=rgb(147, 101, 184)]enchantment(influence)[/COLOR],[COLOR=rgb(97, 189, 109)] transmutation(change)[/COLOR], [COLOR=rgb(226, 80, 65)]evocation(create)[/COLOR], [COLOR=rgb(44, 130, 201)]divination(know)[/COLOR] schools removed: illusion, necromancy, abjuration, conjuration illusion and abjuration being split between[COLOR=rgb(147, 101, 184)] enchantment[/COLOR] and [COLOR=rgb(61, 142, 185)]divination[/COLOR] necromancy and conjuration being split between[COLOR=rgb(97, 189, 109)] transmutation[/COLOR] and [COLOR=rgb(226, 80, 65)]evocation[/COLOR] [COLOR=rgb(0, 0, 0)]now, i know illusion and abjuration might seem a little wierd for divination but hear me out, the concept of divination could be presented to include how people percieve and process information which illusions naturally play with, and abjuration would work as protections cast ahead of time designed to kick in at specific moments that they're needed, like how the diviner ability portent can insert a pre-rolled number into a saving throw.[/COLOR] [/QUOTE]
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Community
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I want more flavorful wizard subclasses.
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